★ AMSTRAD CPC ★ GAMESLIST ★ MANSION (c) CENTRAL SOLUTIONS ★

Amstrad Action
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There are already a number of budget adventures on the market -most notably the Quilled series of games from Eighth Day that the Pilg wrote about a couple of months back. Now a company called Central Solutions has joined the fray with a whole bevy of games retailing for £1.99.

The first thing about these games is that they are NOT Quilled games, but (1 reckon) BASIC efforts. I've only seen one so far, Mansion, and believe me, BASIC is the word that springs to mind.

First, the plot. In Mansion's case, this is pretty basic - you must recover a large jewel from a stately home. Very original, I must say. I can remember at least one other game with an identical theme.

Next, the vocabulary. This is also of the basic variety -basically, you get very few words that you would expect and welcome. Words like LOOK are not understood, nor is EXAMINE. You can get things, of course, and even perform one or two other unusual commands, but don't expect much help from the vocabulary.

The program itself is also, well, basic. You get a room description at the top of the screen, and right down the bottom you get a prompt for your input. Each time you hit the ENTER key, the program BEEPs importantly and flashes up its response. The response is usually one of the following:

Eh?

I THINK you 're talking aload of rubbish

What are you on about?

And so on. There are other messages of incomprehension to be had, and believe me, after a few minutes you'll have had them all. Understanding your inputs is not this program's strong point. It certainly doesn't get as far as tellir.g you which word it doesn't understand, but since it falls over LOOK, EXAMINE, and other common commands, the chances are that it may not have understood anything.

So does this little gem have anything at all to recommend it? Well, the first thing is that there are enough locations to give a reasonable scenario upon which the action can take place. Unfortunately there isn't that much action, but you can't have everything, can you? There are a couple of nice touches - the room descriptions will occasionally vary according to where you've come from. Enter the corndor from a bedroom and the program will tell you that 'You leave the room to find yourself in the corridor...', whereas if you move from one section of the corridor to another, it will say 'You continue along the corridor'. Let's face it, these are not the sort of things that best-sellinggames are made of.

And what does the Pilg make of all this? Well, on balance, I'm inclined to think that, at 1.99p, these games are seriously overpriced...

AA

MANSION
(c) CENTRAL SOLUTIONS

AUTHOR: Howard Smith

★ PRICE: £1.99 (cass)

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: AVENTURE TEXT , AVENTURE GRAPHIQUE , TAPE
★ LiCENCE: COMMERCIALE

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Mansion    (Release  TAPE)    ENGLISHDATE: 2014-02-10
DL: 150
TYPE: image
SiZE: 400Ko
NOTE: w1185*h1201
 
» Mansion    (Release  TAPE)    ENGLISHDATE: 2016-09-12
DL: 136
TYPE: image
SiZE: 400Ko
NOTE: w1185*h1201
 

Dump cassette (version commerciale):
» Mansion    ENGLISHDATE: 2010-12-23
DL: 268
TYPE: ZIP
SiZE: 24Ko
NOTE:

Media/Support:
» Mansion    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 198
TYPE: image
SiZE: 24Ko
NOTE: Scan by Loic Daneels ; w598*h736

Notice d'utilisation:
» Mansion    ENGLISHDATE: 2012-09-18
DL: 217
TYPE: text
SiZE: 2Ko
NOTE:

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» Topic: Cheats, pokes ou solution pour "MANSIONS"
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.