★ AMSTRAD CPC ★ GAMESLIST ★ KNAVERY (c) AMSTRAD COMPUTER USER ★

Amstrad Computer User
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

AS with many games that owe their origins to events way back in history, Knavery was made into a popular parlour game by the Victorians. I have introduced a couple of additional features in producing this computer simulation based on the original card game.

Knavery is a medieval contest between two knights and their respective knaves. Choose the one-player game and you contest the tournament champion, Sir Arnold. Alternatively, choose the two-player game and face a human opponent.

To begin you must declare the number of trials the contest will have. Then the officials decide who has the first choice between red or black knaves, and which knave will start first. Both knights are requested to wager 1,000 crowns.

The contest will then begin, with the first four adversaries taking up positions on the field. Each knave in turn attempts to capture as many as possible during a run. Any captured adversaries are replaced at the start of each knave's run.

Each adversary has a purse value depending on his particular skill. The knaves are adept at capturing all adversaries of their own colour, and normally capture or escape depends on this. However, some adversaries are more or less skilful than their purse suggests. When this occurs a knave may seek advice from his knight, who must then decide what action to take.

Should a knight choose to assist his knave, then capture or escape will be seen as normal. If capture is made then the knight receives the value of the purse. But if a knight contemplates giving advice to his knave, he must first declare the outcome of the attempt. If he is correct, he will receive five times the value of the purse. If he is wrong, he must forfeit that amount.

If during a run a knave manages to capture all four adversaries, his knight will be paid a bonus equal to four times the value of the combined purses of all four adversaries. The opposite knight will be obliged to pay a quarter of this.

In each trial there are 48 adversaries to capture. The contest may be between one and four such trials, victory going to the knight who has collected the greatest number of crowns.

May ye be fortunate!

ACU #8812

KNAVERY
(c) AMSTRAD COMPUTER USER

AUTHOR: Steve Bissell

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , CARD GAME , MULTIPLAYER
★ LiCENCE: LISTING
★ COLLECTION: AMSTRAD COMPUTER USER 1988

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Type-in/Listings:
» Knavery    (Amstrad  Computer  User)    ENGLISHDATE: 2023-12-07
DL: 230
TYPE: ZIP
SiZE: 8Ko
NOTE: 40 tracks
.HFE: Χ
.DSK: √

» Knavery    (Amstrad  Computer  User)    LISTING    ENGLISHDATE: 2016-10-26
DL: 197
TYPE: text
SiZE: 14Ko
NOTE: Uploaded by hERMOL ;

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 637 millisecondes et consultée 1469 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.