★ AMSTRAD CPC ★ GAMESLIST ★ HEXER (NIKOLAI IVANOVIC) (c) THE AMSTRAD USER ★

The Amstrad User
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The history of "HEXER" , or , before this program. "Hex" or "Polygon" is an interesting one. The game of "Hex" was invented in 1942 by the Danish mathematician, inventor and best selling poet Mr. Piet Hein. It was while Mr. Hein was working on the four colours for maps problem, put forward by Francis Gulhrie the English mathematician In 1850. that the idea of the game "Hex" dawned on him. (The four colour problem was eventually solved in 1977 by Kenneth Apple arid Wolfgang Haken with the use of 1200 hours of the University of Illinois working on the problem).

Mr. Plct Hein designed a game to be played on a diamond-shaped board, made up of adjoining hexagons. Mr. Hein determined that there should be 11 hexagons along each edge, but you can play the game with more or less hexagons. Two opposing sides belong to black and the other two sides go to while. The idea was to place pieces on the board, taking it in turns between the black player and the white, to create a continuous line from one of the respective coloured sides to the other.

The winner is the player who completes his or her line first.

In the early 1950's the game look off as "Polygon" with thousands of pre-printed pads being sold.

INSTRUCTIONS

HEXER is a game played on a diamond shaped board made up of 11 x 11 grid of Hexagons. Hie two players move and fill one hexagon in alternating turns. The aim of the game is to construct a continuous line of like coloured hexagons from one of that colour s sides of the board to the other. .

Upon running the game the 11 x 11 hexagon grid will be draw up and you will be asked whether you wish to play level 1 or level 2. Level 1 is the normal board plav but level 2 has a number of hexagons randomly placed on the board in a prettied neutral colour.

After you have chosen the level, the rest of the game screen (Egyptians & Heading), is produced. The computer then says whose turn it is and the cursor can be moved about the board via the Joystick, into an empty hexagon.

When the cursor is in the desired hexagon, the tire button should be pressed. This will make the hexagon be tilled In the player's colour. Then it Is the other person's turn and so on until a continuous line is made by one person, joining his/her coloured sides.

In the game of HEXER as in the original Hex. you can't capture but by all means you should try and block the continuous line of the other player foreing him/her to go around you or even abandon die line.

The corner hexagons may be occupied by either player. When someone makes a continuous line, the computer will show the winner with a beep and a buzz and display the score.

If at any time the game has to be aborted. pressing the Delete key will let the game be restarted.

TAU

HEXER (NIKOLAI IVANOVIC)
(c) THE AMSTRAD USER

AUTHOR: Nikolai Ivanovic

★ INFO: This is the entry from Nikolai Ivanovic which took the $2900 prize in our recent programming competition.
COMPATIBILITY: DUE TO GRAPHIC FILL COMMANDS, THIS PROGRAM WILL WORK ON A CPC 6128 ONLY ( ROM BASIC 1.1[ ONLY!).

★ YEAR: 1990
★ LANGUAGE:
★ GENRE: BASIC , BOARD
★ LiCENCE: ???

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Type-in/Listings:
» Hexer-Nikolai  IvanovicDATE: 2013-07-21
DL: 213
TYPE: ZIP
SiZE: 7Ko
NOTE: Extended DSK/Basic 1.1/40 Cyls
.HFE: Χ

» Hexer-Nikolai  Ivanovic    LISTINGDATE: 2013-07-20
DL: 220
TYPE: PDF
SiZE: 460Ko
NOTE: 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.