★ AMSTRAD CPC ★ GAMESLIST ★ GAZZA 2 (c) EMPIRE ★ |
Amstrad Action |
At the beginning of the year Empire released Gazza II on the console. Now tape and disk users have the chance to play the Stunner-awarded game - but will these versions stand up without the benefit of the console's enhanced hardware?
In fact the gameplay is identical. Uncomplicated rules such as offsides and fouls, it's a bog standard footie game on the simplest level. The player nearest the ball is under your joystick control, while the other team members run alongside for moral support. You can run along in eight directions, so everything is very ‘diagonal'. This limits the placing of the ball somewhat. This is particularly irksome in kick-offs, corners and throw-ins. Booting the ball can be done at a variety of strengths. The-longer Fire is held before releasing, the better you blast it. This system works well, and passing the ball between players is accurate and makes the game immensely playable. In a one-player game the computer's skill level is selected by the team it plays. Albania is the weakest, Brazil the strongest. The computer plays well, the skill level affecting the speed of its players. It does make mistakes, however, occasionally booting the ball out of play. It's refreshing not to have an infallible opponent - a fault with many a game in the same genre. The scanner at the foot of the screen adds hugely to the game. This radar-like device shows the relative positions of all 22 players, and is a huge aid in passing to your team mates. As ever, the best fun is had when there are two players. The team strips are well chosen -there's no danger of a confusion. There is annoying bug where the teams swap colours at half time though. The obvious difference between this and the console version is the look of the game. The sprites, though well drawn, are not as detailed. The pitch looks drab - it did on cartridge too -but scrolls around smoothly and quickly. Gazza II can't really be described as a soccer sim. It's only loosely based on our national sport. It's flawed in many respects and has some annoying quirks. Despite these niggles, it's nevertheless a brilliantly playable game. VERDICT
RATING ... 77% : A brilliantly playable game that suffers from a few too many quirks. Adam , AA |
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Page créée en 113 millisecondes et consultée 2578 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |