★ AMSTRAD CPC ★ GAMESLIST ★ FEDERATION (c) CRL ★

The Games MachineAmstrad Computer User
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Onee upon a time in the golden olden days of adventuring when all that was required by the player was the old verb/noun input, there lived a software company that churned out games thick and fast -mostly written using Gilsoft's utility the Quill. Eighth Day Software produced some above average quests including; Faerie, Ice Station Zero and one of my all time favourites. Quann Tulla. Federation is a revamped version of the latter.

Quann Tulla is the flagship of the federation. unfortunately its designer. Erra Quann. has hijacked it. He pilots it to an outpost of the evil Empire where he hopes to sell the secret of its innovative engines. You take the role of a member of the Federation's elite secret service; your mission Is to stop Quann.

The adventure begins inside a cracked life support bubble in the smoke-filled interior of your ship. The first problem is one of avoiding suffocation, but it is easily solved.

The vessel is drifting close to the battered hull of the Ouann Tulla. and pressing the blue button found in the cockpit allows access to it via an umbilical cord Once these two initial problems have been dealt with the game is yours to explore.

WONDERFULLY WEIRD

Science fiction is usually a good topic for adventure games as it is only the author's imagination which limits the scope. All Kinds of weird and wonderful objects and creatures may be incorporated in such adventures with no logical reason needed for their presence or role in the game. Quann Tulla is one such game which incorporates many futuristic/alien elements to good effect. The ball that changes size when picked up. the computer terminals, the shock-cape and the numerous hi-tech creatures found in the corridors of the great ship, all help to build up a believable atmosphere. Although most of the objects to be found may be alien to you, the EXAMINE option is sensibly implemented, helping explain, or hint at. the uses of most of them.


Released years ago by Eighth Day as Quann Tulla, Federation is a revamped version with graphics

The screen layout is nicely done, with a small graphic representation of some locations displayed in the top left-hand corner of a well designed control panel. This also shows your score - 10.000 is possible - and the number of turns you have taken. Below, scroll the text descriptions.

Ouann Tulla was a good game when it was first released all those years ago; its overhaul and new look modernise and help maintain its appeal, although the price is a little steep for a single-load game.

ATMOSPHERE 75%
INTERACTION 64%
OVERALL 70%

The Games Machine #6 (May 88)

FEDERATION
(c) CRL

Developer: Smart Egg Software
Story: Mike White , Nigel Brooks
Program: Saïd Hassan
Graphics: Ross Harris
Producer: Clem Chambers

★ NOTE: An enhanced version of the 1985 text adventure Quann Tulla.

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , FUTURISTIC , QUILL , TAPE
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Dump disk:
» Federation    (2010-06-27)    ENGLISH    NICHDATE: 2012-02-04
DL: 265
TYPE: ZIP
SiZE: 38Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Federation    ENGLISHDATE: 2010-03-29
DL: 277
TYPE: ZIP
SiZE: 38Ko
NOTE: Dump by Johnny Farragut ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.