★ AMSTRAD CPC ★ GAMESLIST ★ ELECTRIC FENCING (c) AMSOFT/AMSTRAD COMPUTER USER ★ |
Amstrad Computer User | Amstrad User |
This program started out as a version of 'Pong'. However, it got changed halfway through its development and now only a whiff of the original idea remains. Electric fencing is a game for two players using either a pair of JY1 joysticks or the keyboard. The object of the game is to score 'hits'on the other player while dodging his attacks. Even though it's written in Basic, the game is quite fast and furious and should provide a few minutes entertaining play. The game contains some useful re-usable routines and interesting sound effects. 1490 RETURN The joystick/keyboard selection screen. Lines 280-360 Replace this section with 280 j =0:RETURN 'if you only wish to use the keyboard If you don't intend to use joysticks then you can dispense with the joystick reading routine. Lines 400-470. Finally, the 'GAME OVER' routine. Lines 940-1030. Replace this with 940 STOP When debugging your program remember that an error (especially improper argument) may not be in the line it shows up in. This is something that often confuses people. The computer can 'see' that you're not carrying your umbrella but it can't tell where you left it. If something gets printed in the wrong place, you may have left a semicolon out of the print statement. Don't confuse I for 1. VARIABLES p1 and p2 stand for player one and player two. Used to prefix these variables requiring a separate record for each player; dir for direction s a for sword activated s c for score w p for window position These other variables are used as switches to alter the flow of control through the program. j for joystick or keyboard control. -1 (or true) for joysticks, 0 for keys, pwpe for players window positions are equal. The string variable a$(n) contains the big characters 0-9. Where n is the required character, pt for temporary pointer THE ROUTINES
When you run the program, you should get the title screen appearing and then after a pause you should see the joystick/keyboard option come up. If you want to use joysticks, press j and the asterisk should move to the joystick position. Press [ENTER] to make your choice. The title screen should come up once more and then the game starts. If you are using the keyboard the controls are: PLAYER1 PLAYER2 |
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Page créée en 134 millisecondes et consultée 2146 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |