★ AMSTRAD CPC ★ GAMESLIST ★ DRUID 1 (c) FIREBIRD ★ |
Amstrad Magazine | Amstrad Acción | AMSTAR | Amstrad Action |
The arcade game Gauntlet has already spawned one derivative on the Amstrad, Storm, and this is a second which really shows why the game was such a big hit in the arcades. It's an explore-and-shoot-em-up that takes place on eight floors of a tower, infested with nasty monsters and other surprises. You take the part of the druid who is trying to destroy four skulls created by the Princes of Darkness. The skulls are located on the last four floors of the tower, so you'll have to battle through four floors before you reach the first skull. The floors are connected by stairwells. Usually there's only one connection between floors but some have several connections for otherwise inaccessible areas. The screen is composed of a window in which you view the action and a status area where seven counters and three gauges keep track of your progress. Three of the counters show you how many missiles you have of water, fire and electricity. The four other counters show if you have any of four spells that create a key, invisibility, a Golem or ‘chaos'. The gauges show the druid's strength, a Golem's strength and your rating in the game. You can have up to 99 of the three types of missile and choose which one you want to shoot. Each type will kill a particular monster quickly but if you're using the wrong missile on a monster it may take two or three hits to kill it. The missiles and the other spells can be found in chests, but having taken something out of the chest it cannot be re-used.
The four spells are essential to your progress in the game: the keys unlock doors, invisibility freezes the monsters leaving you free to move, while ‘chaos' destroys all monsters on screen and replenishes your energy. The Golem spell is the most interesting. It creates a character who can be controlled by a second player or move automatically. He destroys monsters by walking into them and thereby protects you. He can be commanded to follow, wait or send, or be freely controlled by the second player. Contact with any of the monsters will deplete your energy, as will touching some other static features like water and checkered squares. If energy reaches zero the game is over and the druid collapses in a heap of cloak. The Golem is also drained by hitting monsters but when he dies you can always create another one. Your energy can be replenished by standing in the middle of pentagrams, but the difficulty is in finding them before your meagre resources run out. The graphics are excellent with a multi-directional scrolling window, well-drawn characters and landscapes, and great use of colour. The gameplay is superb as well, having all the fast action and compulsiveness of a shoot-em-up, but also the tactical use of chests, weapons and Golem. The variety of the graphics, monsters and mazes will keep you wanting to play, and the eight increasingly difficult floors will present an excellent challenge. BW, AA FIRST-DAY TARGET SCORE : Seer
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Page créée en 570 millisecondes et consultée 6057 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |