Ah, this is more like it! Nol a blob in sight, just bucket-loads of gameplay in what is undoubtedly the CPC's best PD bat 'n' ball game to date. So, what makes Dripzone so special? Well, first if s as well programmed as any bat 'n' ball game you're ever likely to find. The bat and ball movements are smooth and swift, so you'll need to keep your toes on. (Erm, shouldn't fhat be keep on your toes? - Karen) Second, it includes a full range of features. There are loads of different well-designed levels, and a million and one different bonuses to be picked up along the way. such as an extra ball or free passage to the next level. Third, it benefits from a highly polished presentation. The graphics and sound effects are you win a level, a nought appears in Ihe square. If you lose, a cross claims the space. To move on lo the next zone, you've got to get three noughts in a row. It the computer gets a line of crosses, you lose and it's game over. This adds a new dimension to an old theme. The game becomes a struggle between you and the computer. And what a struggle it is too. The difficulty curve is perfect, and the result of every game is tight. Don't get fazed if you don't win first time, though, because if you keep plugging away, you'll get there eventually. Dripzone is Kennedy's best Public Domain game by a long Shot. If you don't have it already, add it to your 'must have' list pronto! AMSTRAD ACTION n°111
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