★ AMSTRAD CPC ★ GAMESLIST ★ DOOMDARK'S REVENGE (c) BEYOND SOFTWARE ★ |
Amstrad Action |
If you thought Lords of Midnight was an epic game then prepare yourself for a shock when loading this because it has 6,000 locations: 2,000 more than its predecessor. It's played in exactly the same manner as Lords but is set in a new land with many new characters and features as well as some old ones.
The plot takes up where the last game left off with Doomdark (the bad guy) killed by Luxor (the good guy), and the ice crown (evil instrument of power) destroyed by Morkin (Luxor's son). We're treated to an audio-cassette rendition of the succeeding events from the Beyond team which is definitely not vintage Olivier and rather hard to follow at times, suffering from some awfully flowery and verbose prose. To cut a long story short, Doomdark's daughter Shareth has kidnapped Morldn, and Luxor and company have set off to rescue him from the land of Icemark. You begin the game in control of three characters: Luxor the Moonprince, Rorthron the Wise and Tanthel the Fey (betrothed to Morkin). They begin in the south of the land of Icemark. Luxor and Rorthron at the Gate of Varenom where they have to return in order to achieve any kind of victory. There are various victories that can be achieved, but Morkin must always be rescued and return with Luxor to the Gate. Other achievements add to the level of the victory, including returning Rorthron and Tarithel to the Gate, taking the Crowns of the Icemark there, returning other objects of power, and of course the destruction of Shareth herself. The screen shows the panoramic view of the character you are controlling or one of the many information and instruction screens. Each location has eight compass-point views on which will appear the 17 types of landscape feature and other characters. This doesn't consist of just a surface view anymore, because some locations allow you to enter a vast subterranean tunnel network that connects many areas on the map. These don't have anything to look at but allow you to avoid some overland dangers, while risking some others.
AMSTRAD ACTION n°13 |
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Page créée en 373 millisecondes et consultée 3046 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |