Our present-day dominoes were probably developed in Italy around 200 years ago. They are based on Chinese dominoes, which were in use many centuries before the Italians got hold of them. Domino sets consist of 28 oblong 'stones' or 'tiles'. Each tile is divided into two sections, and 'pips' (like the dots on dice) are placed on each section. The pips range from none (blank) to six, and if the blanks are excluded, represent all the possible throws of a pair of dice. Our Amstrad version of the game uses rominoes , which are close cousins of the tiles used in the non-computer world. Each romino is a pair of numbers, such as “54” or “30”. These are read as if they were the domino tile “five four” and “three blank”. The double-blank domino is represented, naturally enough, as “00”. In this program, you'll find your Amstrad plays a very good game of the most common form of dominoes, the 'block game'. The dominoes are placed on the table, face downwards, and each player selects seven tiles for his or her own use. The others are left on the table as the reserve, or 'bone yard' as it is often called. Amstrad Omnibus |