★ AMSTRAD CPC ★ GAMESLIST ★ COSMIC SHOCK ABSORBER (c) MARTECH ★ |
Amstrad Action | Amstrad Acción |
It's a bit of a novelty to find a shoot-em-up where you not only have to blast away at lots of aliens but repair your equipment along the way as well This gives you two distinct game sections: a 3D shoot-em-up and a race-against-the-clock-puzzle replacing pieces on a circuit board. The 3D blasting puts you up against wave after wave of alien craft of different shapes and sizes You start off with just circles flying at you, followed by tie fighters (remember Star Wars?), flying birds (reminiscent of Starglider) and spinning flying saucers They don't vary much in their behaviour, just flying straight at you. You can move your ship around to try to centre the aliens. But there aren't any sights, and being accurate with the sporadic laser fire isn't easy This means you just wander around screen, blasting away and hitting aliens fairly randomly. All the time your laser energy and shield power will be falling under the pressure of the attack. You have to destroy a set number of ships on each wave to move onto the next. The number increases for each succesive wave. While all this blasting mayhem is going on you may notice an icon flashing to indicate a part of the ship has failed You have to access a repair screen where there's a circuit diagram. You're given five seconds to study it and then one or more of the components is removed. You have to replace it with the right colour-coded component within a time limit. If you fail, the game ends. Apart from the repairing I found the whole thing rather bonng, not helped by a bug which made terminal crashes quite frequent. The zapping seems to require little skill, although the graphics have been nicely programmed Looks to have suffered badly in conversion. BW, AA
|
|
Page créée en 707 millisecondes et consultée 2950 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |