★ AMSTRAD CPC ★ GAMESLIST ★ CHOLO (c) FIREBIRD ★ |
Amstrad Action |
A vector graphics masterpiece born the British. Telecom software house, but will it be as big a success as Hire? The instructions are comprehensive and include an attractive sci-fi story which explains the history behind the state of the planet Cholo I won't spoil your enjoyment by describing it to you. suffice to say it adds atmosphere to the game Let's jump in where the game itself starts. The object of the game is to save the millions of people trapped in a high security bunker beneath the city. To do this you have to blow the top oil the bunkers cap, which s not at all easy. You start by controlling a robot coiled Rizzo. He's a RAT type robot with the ability to tire and paralyse other robots and to interlace with robots and computers. The screen shows the level of damage to your robot, a map. a message area, a view screen, a compass, the state of tour program holding areas (explained later), and a radiation meter Some robots have weapons and your screen will show a sight if the robot you're controlling has one The purpose of intertacing is to download programs from other robots and computers For instance, there's a computer in the Central Computer Building which is always connected with a computer called Cyber !. On this computer is the Password program When run thrs shows all the twelve passwords known, which you can use when you interface with another robot To interface with a robot you first have to paralyse it by shooting it a few times. Shooting it foo much will tender it useless and in some cases will blow it to pieces Once it's paralysed you lust bump into it to connect the interface You're then asked to enter the password ot this robot You only have three goes but you can try interfacing repeatedly it you don't get it on the first three attempts Once you have found the correct password you can now control that robot Only one robot at a time can be under your control but you can switch between the ones you've interlaced with at will. There is also a flying eye robot which you can interface with Unfortunately it's in the air most at the time but sometimes it comes down to ground level There are secunty guards running around the city and they're real tough ' guys which should only be messed with when your robot is fully operational Also dotted around the planet surface are two types of transporter systems land to land transporters and land to ship transporters. The playing area is massive and the speed of drawing the vector displays is very fast The main disappointment about the vector graphics aspect of the game is the fact that there is no hidden line removal, so that you see buildings which are really behind another building. This makes We very contusing at times The sound effects are nothing to write tn about, but this does not detract much from the game. I suppose there was no space left tor music, which is a shame It might have made life a bit less boring while searching the city tor other robots A massive playing area, difficult task, easy and quick manœuvring, make this game appealing to everybody If you can afford the price, you may well be able to save the world. CJB, AMSTRAD ACTION
SECOND OPINION GREEN SCREEN VIEW |
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Page créée en 074 millisecondes et consultée 3260 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |