‘Bomber' is another classic example from the microcomputer Hall of Fame - and there can scarcely be a reader out there who has not played it in one of its guises. The idea is simply to bomb away at the randomly generated town below as you fly past, where your height decreases by one character cell with each successive pass. The complexity of the game is altered by adjusting the average height of the buildings and the speed of the aircraft. Taller buildings mean less time to complete your mission before colliding with the rooftops. It's another great example of the compact nature of CPC464 Basic, free from the curse of multiple pokes and those other obscure elements that detract from the readability of the code. ACU8410 |