★ AMSTRAD CPC ★ GAMESLIST ★ BLOKKER (c) YOUR COMPUTER ★ |
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BLOKKER consists of a number of moving objects leaving trails. The player controls one of these and must avoid all the trails, including his own, and the sides of the screen, whilst trying to force his opponents to hit something and hence die. If all the enemy are killed, the player reaches a new sheet. As the sheets progress the enemy become faster and more plentiful. If the player runs out of fuel he dies, but fuel remaining at the end of a sheet earns a points bonus. The game includes, of course, a high score table. As the game is all in machine code typing it in is simple but boring. First you should make sure you have a tape or disc with space on it. When you are ready, type in the Basic listing, this is a loader for the machine code. On running — it may be a good idea to save it first — you will see a number on the screen. This should correspond to the first number in the code dump. You should now input the next 20 digits in one string. When you have done so there should be an equals sign displayed. Now type in and enter the last number in the first line of the dump. If all is well you should get a number 10 bigger than the first on the next line and you can repeat the process as before. Eventually the computer will tell you you have finished. Hopefully this will be at the end of the dump. You can now saw the machine code. First make a copy saved ordinarily i.e.: SAVE "BLOCKCODE"b,&7000,3980 or the equivalent disc command. This copy can be run by loading it and calling &7000. You may like to use a Basic loader for this of the form: The loader would need to precede the code on tape. If on disc a file name would need to be put in line 20. Saved to autorun Alternatively the code can be saved so as to autorun by saving it with the line SAVE"BLOKKER"b,&7000,3980,&7000. Please note that if this is done it is impossible to return from the game to Basic and the game must be run and not loaded. The keys used for playing the game arc given when the game is run, but there are other keys which can be used to control the program TAB pauses the game ESC aborts a game CLR and ESC return to Basic if possible.
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Page créée en 714 millisecondes et consultée 1560 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |