★ AMSTRAD CPC ★ GAMESLIST ★ ALADDIN'S CAVE (c) ARTIC COMPUTING ★

Amstrad Action
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This game was written by the man who brought you one of the versions of Tales of the Arabian Nights. Initially I had the sinking feeling that this was a rip-off of said game.

Fortunately, as you get into the game the similarity is mostly in the graphics with a good deal of variety in the gameplay.
There are only 16 rooms in the game but each one has a secret which has to be discovered in order to progress through to the finish. The screens mostly take the form of a platform layout around which Aladdin has to make his way in search of objects. These allow Alladdin to transform himself into different states in order to complete tasks or to remove obstacles from his way.

The screens are connected in a convoluted fashion which needs to be mapped out and most are full or dangers to which Aladdin can fall prey Spiders, birds, falling rocks and monkeys all kill on contact, as do long drops off short ledges if you don't look where you're going. All these dangers move in patterns so that with a bit of observation and joystick dexterity Aladdin can get by them.

The set of objects on individual screens can be picked up to give you the power to make one of four transformations, into a bird, monkey, dolphin or genie. The objects have all to be collected before going off screen or they reappear in their starting places. Once gained, the power will enable Aladdin to get past different obstacles.

The abilities of each form are fairly obvious with the monkey being able to climb things, the bird being able to fly, the dolphin swim and the genie float in the air. You'll have to find out when these skills are required but, again, it's mostly a matter of common sense.

There are some nice features in the game like a geyser that lifts things up and the repelling floor plates. The sound throughout the game is pleasant and atmospheric and if it does start to annoy it can be turned off leaving just the sound effects.

The gameplay is fairly simple platform stuff until you discover the multiple powers but I suspect that even then the game may not be complicated enough for many. Several ideas have been cribbed from Arabian Nights but the transformations do enough to make the game fairly original but still a little overpriced for what it is.

BW, AMSTRAD ACTION #5

ALADDIN'S CAVE
(c) ARTIC COMPUTING

PROGRAM: KEITH PURKISS
MUSIC: D.J.BURT

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , PLATES-FORMES , MEDIAEVAL
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Aladdins  Cave    (Release  TAPE)    ENGLISHDATE: 2019-11-29
DL: 203
TYPE: image
SiZE: 464Ko
NOTE: Scan by Loic DANEELS ; w1235*h1191
 
» Aladdins  Cave    (Release  TAPE)    SPANISHDATE: 2015-06-13
DL: 307
TYPE: image
SiZE: 592Ko
NOTE: w2270*h1388
 

Dumps disks:
» Aladdin  s  Cave    CHANY-NPSDATE: 2018-05-18
DL: 196
TYPE: ZIP
SiZE: 33Ko
NOTE: Dump/upload by McSpe ; 42 Cyls
.HFE: Χ
 
» Aladdin  s  Cave    TOMETJERRYDATE: 2013-08-30
DL: 340
TYPE: ZIP
SiZE: 30Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Aladdin  s  Cave    ENGLISHDATE: 2018-02-18
DL: 368
TYPE: ZIP
SiZE: 28Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; CSW2CDT-20170630
.LOG: √

Media/Support:
» Aladdin  s  Cave    (Release  TAPE)    ENGLISHDATE: 2019-11-17
DL: 186
TYPE: image
SiZE: 43Ko
NOTE: Scan by Loic DANEELS ; w578*h708

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.