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A1RL0CK is a survival text adventure about a child and some voices. Also, a lot of proteins. If you are looking for the kind of game that goes: "This is what happened and this is what you must do", A1RL0CK is probably not for you as it has an in media res approach and may result obscure to many players until quite far in the playthrough. It's a story meant to unfold step by step and it is intended to work like this.
Rel 1.0 : An entrant in PunyJam #3 games contest in March 2023 , which finished 2nd (ex-aequo) out of 8 entries overall.
Rel 3.2 is the post-PunyJam#3 polished version with an added scoring system and a lot of vanilla systems in which to play , and we recommend you play this one. Check 'ReadMe.txt' for a full disclosure on what changed in the game.
★ INFOS:
CONTENT WARNING : May contain scenes not suitable for all audiences, like physical violence and psychological torment.
This game was programmed using Inform, which generates Z-code files that are also used by Infocom's range of text adventures.
All versions are courtesy of Stefan VOGT and his incredible Puddle BuildTools. Other IF by the author can be found at AndromedaLegacy.com. Rovarsson was also pretty helpful in finding missing verbs and interactions.
CPCrulez[Content Management System] v8.7-desktop/c Page créée en 010 millisecondes et consultée 446 fois
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.