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Settle down for some pretty complex hints from Edward Hartnell of Swansea. If you can make head or tail of this lot then you deserve to complete Nether Earth.
Build a few lightly armed, fast-moving robots to capture nearby factories. You will need no more than two or three such robots, equipped with cannon and tracker or, preferably, anti-grav chassis units. Send one ahead and leave the other to capture the nearby neutral factories. Taking manual control of the advanced robot, use it to capture neutral and enemy factories, as well as terminating enemy robots. Once well equipped enemy robots begin to appear take up a defensive position and try and hold off the Insignians for as long as possible.
When this robot is finally destroyed retreat to Kerberus and with you accumulated resources build battle robots. The best such robots consist of an anti-grav propulsion unit allied with missiles, phasers and an electronic support module. Never economise on the chassis, since the speed with which a robot can ttjm to face an adversary is just as important as the strength of its weapon systems. Generally the larger the amount of resource points spent on a robot the more cost-effective it will be.
Order your robots to search and destroy enemy robots. Advance and ambush the enemy robots moving forward when a convenient gap appears. Occupy the entrance to Tarra's Warbase and hold it for 12 hours. During this crucial time, manually direct your robot in combat mode. When the heli-pad appears land on it and construct more battle robots. Order about a third to capture enemy factories and the rest to destroy robots. Now retreat and manually guide out any robots stuck in the maze-like approach to Tarras. Again build as many robots as your resources allow and order these to destroy enemy robots.
Once this section has been cleared take control of one of the foremost robots. Advance slowly, firing constantly and clear the area of enemy robots. Then occupy and hold the entrance to Faretra Warbase until the heli-pad appears. Build more robots with the same orders as before. Now direct any stuck robots through to Faretra. By now the Insignians should control only a handful of robots. Build robots as before. But with the addition of nuclear bombs. Order the robots to seek and destroy the enemy robots .. . advance and take control of a battle robot. Use this to eliminate the remaining Insignian robots. Now you have two choices. You can either use this robot to capture the final Insignian Warbase or you can use a nuclear-equipped droid to incinerate it. The choice is yours!
GENERAL HINTS
Nuclear weapons — generally it is not worth using these to destroy enemy warbases or factories However, they are extremely useful for clearing obstructing walls, such as those on the approach to the warbases. Build a small robot, such as those on the approach to the warbases. Build a small robot, armed only with a bomb and advance on the obstruction. Retreat all robots at least five miles, then manually detonate to destroy the wall.
Robot Combat — when manually controlling your robot use combat mode which will give you quick access to its weapons. In combat let your enemy come to you. Try to stay on the edges of the screen or behind full blocks to restrict the angles you can be attacked from. Try to deal with one enemy at a time and above all. do not stray into another robot's field of fire.
NETHER EARTH being quite an interesting release from Argus. Charles Howard has Decided to complete the game and send in the complete and utterly definitive solution of which pan will be printed this month and the rest next time around I m into that sort of thing Charles has also included a map for your enlightenment.
Stage One
Build a few lightly armed, fast moving robots to capture the nearby factories. You will need no more than two or three such robots, equipped with cannon and tracked or. preferably, anti-gravity chassis units. Send one of these ahead and leave the others to capture the nearby neutral factories. Taking manual control of the advanced robot, use it to capture the neutral and enemy factories. as well as terminating enemy robots Once well equipped enemy robots begin to appear, take up one of the defensive positions marked A on the map From this position try and hold off the Insignians for as long as possible.
Stage Two
When this robot is finally destroyed. retreat to Kerberus and with your accumulated resources build battle robots The best such robots consist of an anti-gravity propulsion unit allied with missiles, phasers and an electronic support module. Never economise on the chassis, since the speed with which a robot can turn to face an adversary is just as important as the strength of it's weapon system.
Order your robots to search and destroy enemy robots. Use these robots to fight your way through to position B (see map again.) (Use manual control to capture enemy factories along the way) The easiest way to do this is to advance and ambush the enemy robots, moving forward when a convenient gap appears. Occupy the entrance to Tarras Warbase (all toss-blanketry) and hold it for 12 hours During this crucial time manually direct your robot.
Stage Three
When the heli-pad appears, land on it and construct more battle robots Order about 33% (or even a third) to capture enemy factories and the rest to destroy robots Now retreat and manually guide out any robots stuck in the mazelike approach to Tarras Again build as many robots as youi resources allow and order these to destroy enemy robots.
Once this section has been cleared take control of one of the foremost robots and guide it to point C Advance slowly, firing constantly, and clear the area of enemy robots. Then occupy and hold the entrance to Faretra Warbase until the heli pad appears Build more robots with the same orders as before Now direct any stuck robots through to Faretra;
By now. the Insignians should control only a handful of robots. Build robots as before. but with the addition of Nuclear Bombs (Boo Hiss! Ooer! Bit of politics, bit of politics) (Aaargh! no more Ben Elton please! - Ed) Order the robots to seek and destroy the enemy robots Advance and take control of the battle robot Use this to eliminate the remaining Insigman robots. Now you have two choices: You can either use this robot to capture the final Insigman Warbase or you can use a nuclear equipped droid to incinerate it.
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Here's the complete solution for the Argus game which we reviewed last issue. It comes from Andrew Lewis who lives in Edinburgh. He completed the game on 8 April and claims to be the first person to do so. That is unless you know different... (As Esther Rantzen would say)
-> Make one Antigrav plus cannon, and one track plus cannon. Advance Antigrav 30 miles, and capture the phaser and the nuclear factory. Order trailed vehicle to capture neutral factories, then work the Antigrav back. You should now have one factory of every kind. Install your two machines in the front two factories. with orders to stop and defend.
-> Return to your warbase and make as many trailed vehicles with missiles or phasers, and an electric module, because you can send them to the front positions and park defensively; again with orders to stop and defend.
-> Make an Antigrav vehicle with phasers, missiles, cannons and an electric module This is the strongest type of vehicle and can withstand five shots from a phaser before being destroyed. Always put an electric module on vehicles as it adds range and strengthens its armour. Place this vehicle in
your phaser factory, and from this position you can destroy any enemy within range. Stay with this vehicle for about 100 days and repulse any enemy attacks. This may appear boring but it's really worth it.
-> You should now have many resource points. Return to the war-base and make as many vehicles, as described above. Order them to destroy enemy robots.
-> Keep the offensive up. and help vehicles to destroy troublesome enemies. Return once more to warbase and make as many track vehicles as possible, assigning them to capture enemy factories. Remember, enemies can be destroyed by using your radar -this where missiles are most handy.
-> When one of your vehicles draws near to an enemy warbase, put it under combat control and capture that warbase.
-> You may find that your vehicles get stuck in a small channel near the third warbase. Should this be the case, take an Antigrav unit with a nuclear device and blow the blocks out of the way - remember to pull your vehicles well out of blasting range.
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