STARSTRIKE II
Realtime Software CONTROLS Q......................Up A......................Down O......................Left P......................Right B,N,M,SYM,SPACE........Fire or Sinclair Joystick Kempston Joystick Cursor Control ADDITIONAL CONTROLS Z......................Decelerate X......................Accelerate H......................Head-up displays on J......................Head-up displays automatic D......................Dock Blurb The Outsiders have been driven from Federation space by the Starstrike series of starfighters. Now, Federation Command is launcing an all-out offensive on the Outsider's home planetary systems with the next generation of Starstrike ships. Instructions You must neutralise all of the Outsiders' planets to allow the Federation's forces to take control. The Ship A Starstrike II ship is designed for planetary attack and does not carry the equipment to make hyperspace jumps between stars although it does carry a small hyperdrive unti to allow it to jump between planets within a star system. To reach the Outsider suns and to move between stars in the Outsider system each ship has a Support Module that carries an interstella hyperdrive motor and a reserve fuel supply. The ship's control panel is at the bottome of the display. It contains a computer screen and three gauges. The gauges show the level of laser energy, fuel supply and force-field energy. At certain points in the game you can recharge the force-fields from your fuel supply. The Outsiders The Outsider' home planets are grouped around the stars in the Lesser Nagallanic Cloud. There are 22 planets in total, of three basic types:- industrial, military and agricultural. The planets are of vary difficulties. To neutralise a military planet you must knock out its battle computer, an industrial planet is neutralised by destroying the reactor that powers it, and on an agricultural planet you must know out the control system that runs the robot farming machinery. Military intelligence suggests that the military planet Delta Y, the industrial planet Alpha I and the agricultural planet Beta III are poor defended examples of their respective types. Star Selection The star selection screen appears whenever you enter the Support Module and allows you to choose a new star or refuel your ship. Next to each star is a display of the planets in that system, neutralised planets are shown in blue, unvisited planets are shown in green. Planet Selection The planet selection screen shows you the position of the remaining targts in a system and allows you to select your destination. A small text display shows the same, type and range of each planet as you select it. The controls for this screen are the same as for the star selection screen. The Space Wheel All military and some industrial planets have wheel shaped orbital space stations. To destroy one of these hugh space wheels you must shoot the defence pods spaced around its edge. When all the pods have been destroyed an entrance will appear on the main body of the wheel. To dock with the wheel you must centre it in your sights and press the 'D' key. LEFT and RIGHT will now act as rotation controls to allow you to match roll with the wheel. To successfully dock the entrance must be horizontal as you hit the wheel. A successful docking manoeuvre leads into the space wheel's internal hanger. The exit from the hanger is an iris valve on the rear wall that is continually opening and closing. There are three control units around the iris. As the last control unit is destroyed the iris will freeze its motion, so shooting fo the final unit must be timed to stop the iris is an open position. Defence Fields All Outsider planets are surrounded by defensive force-fields. The only way through these force-fields is by way of small openings maintained to allow Outsider ships to pass. These openings are heavily defended and you will need split second timing to pass through them successfully. Orbital Fighters Once through the planetary device fields your ship goes into orbit around the target planet and you must face its fighter defences. When a ship is destroyed it sometimes leaves a fuel pod, collide with this to replenish your own fuel supply. If a fuelpod is not collecked quickly then Outsider scavenger ships will swoop in to scoop it up. To enable you to track enemy targets you have two head-up displays. The right hand display shows the altitude of targets relative to you, the left hand display gives a clan view of the combat area. These displays appear automatically whenever no target is visible on your viewscreen. The targets are shown on the display as + Enemy Ship X Fuel Scoop - Fuel Pod Once all the orbital fighters are destroyed you descent to the planets' surface. Ground Attack Fly down the ventillation duct avoiding the fans and other obstacles. In this section your guns are disabled and the fire key switches your controls so that UP accelerates and DOWN decelerates you ship. It is not possible to accelerate or decelerate and manoeuvre at the same time. Reactor System Destroy the tetrahedral reactor vessel and exit through the iris valve on the rear wall, the iris will only open after the reactor has been destroyed. Battle Computer Knock out the battle computer and escape through the iris valve that opens on the far wall. Agricultural Control Centre As with the battle computer you must destroy the control system and escape via the exit on the rear wall. When the program starts, select joystick or keyboard and sound on or off. Press ENTER to start the game. During game play, it is possible to pause the game by pressing CAPS SHIFT and SPACE at the same time. To resume play press "I" or to abort the game and return to the menu press "Z". ** http://CPCrulez.fr ** |