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Gauntlet ======== Document created by rstuart@ukonline.co.uk on 23rd Nov 99 for World of Spectrum: http://www.void.demon.nl/spectrum.html Taken from the U.S. Gold compilation 'Solid Gold'. Gauntlet -------- "Undelievable! All the features of the arcarde game (including the maze plans) have been packed into this incredible conversion." "This is a truly brilliant program and shouldn't be missed at any cost!" Zzap 64 Feb '87 awarded a Zzap Sizzler. Awarded a Screen Star - Commodore User. Playability 10/10 C & VG. Value 10/10. Your Commodore also awarded Game of the Month March '87. Loading Instructions -------------------- Commodore 64 Cassette Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder. Commodore 64 Disk Type LOAD "*",8,1 and press RETURN. Commodore 128 Play in 64 mode. Spectrum Cassette Type LOAD "" and press ENTER. Press PLAY on your cassette recorder. Spectrum +3 Turn on your computer. Insert selected side of disk into drive and press ENTER. Follow screen prompts where required. Amstrad Cassette Press CTRL and SMALL ENTER and then press PLAY on your cassette recorder. Amstrad Disk Type "RUN" DISK and press ENTER. Game will load automatically. Important: Please read this instruction sheet carefully before commencing game play. Gauntlet ======== The Heroes ---------- THOR the Warrior ARMOUR: Tough skin - eliminates 20% of damage. SHOT POWER: Excellent - twice normal power. HAND TO HAND: Excellent - Battle Axe - can destroy generators. MAGIC POWER: Poor - damages most monsters and no generators. THYRA the Valkyrie ARMOUR: Shield - eliminates 30% of damage. SHOT POWER: Poor. HAND TO HAND: Good - Sword - can destroy generators. MAGIC POWER: Moderate - damages most monsters and generators. MERLIN the Wizard ARMOUR: None. SHOT POWER: Good. HAND TO HAND: Poor - Bare Hands - cannot destroy generators. MAGIC POWER: Excellent - damages all monstors and generators. QUESTOR the Elf ARMOUR: Leather - eliminates 10% of damage. SHOT POWER: Poor. HAND TO HAND: Moderate - Dagger - cannot destroy generators. MAGIC POWER: Very good - destroys almost all monsters and generators. The Villains ------------ The monsters pour out of the generators which lie throughout the dungeons. Each generator creates a specific type of monster i.e. ghosts or demons. There are three levels of generator, the strongest producing the toughest monsters. Shoot the generator to destroy them. Monsters too, have three strengths, the most powerful taking three hits to kill. GHOSTS: Stay away from ghosts. They hit you only once and disappear. One hit hurts alot. Shoot ghosts, do not run into them! GRUNTS: Grunts will run up to you and hit you with their clubs over and over. Either move the joystick towards them to fight them hand-to-hand or shoot them. DEMONS: Demons will try to shoot fireballs at you if they can, or if they are too close they will bite you again and again. Fireballs hurt more than biting does. Either move the joystick toward them to fight hand-to-hand or shoot them. LOBBERS: Lobbers will try to lob rocks over walls and other things in the maze to hit you. They will also try to run away from you. Try to shoot them or trap them in a corner and fight them hand-to-hand. SORCERERS: Sorcerers try to fool you by disappearing while moving. When they are invisible, your shots will go through them. Either move the joystick towards them to fight hand-to-hand or shoot them. DEATH: Death will drain health from you. He will take up to 200 points and then die. The only way to kill Death is with magic. Don't even think about fighting him hand-to-hand! The Dungeons ------------ Around the dungeon are objects to collect and avoid: POTIONS: Some potions can be shot although their effect is less powerful when they are collected and used. SPECIAL POTIONS: These behave as normal potions when shot but endow the player with special abilities if collected. These include: (shield symbol) EXTRA ARMOUR - increases protection (potion bottle symbol) EXTRA MAGIC POWER - increases the effect of potions (zig-zag line symbol) EXTRA SHOT SPEED - increases missile speed (target symbol) EXTRA SHOT POWER - increases damage inflicted by missiles (sword symbol) EXTRA FIGHT POWER - increases hand to hand combat ability. (hand symbol) EXTRA PICK UP POWER - increases carrying ability from ten to fifteen times. FOOD: Plates of meat increase health by 100 and give a bonus of 100 score points. CIDER: Cider bottles can be shot and destroyed. When drunk this acts like food. POISONED CIDER: This can be shot. When drunk, takes one special power or a potion and 100 health points! KEYS: Score 100 points for collecting. Use keys to open doors. TREASURE: Treasure chests cannot be shot but give 100 points when collected. AMULET: This magic devices confers limited invisibility on the wearer for a short time. WALLS: In general walls are impenetrable objects, but some walls crumble when shot. TRAPS: These glowing patterns on the floor make some walls disappear when stepped on. TRANSPORTERS: Glowing red discs on the floor, transport players to the nearest visible transporter. If several transporters are the same distance away, then one is chosen at random. There are ways to influence your direction. Can you find them? EXITS: These labelled holes lead down to the next level or to the one specified. Treasure rooms appear randomly and the player has a fixed time to collect as many valuables as possible within a time limit. There is no score unless the player escapes. In general players are immune to the other player's shots but in some areas of the dungeon, missiles can stun or injure fellow players. If players do not fight for about half a minute, the locked doors will disappear, freeing all of the monsters. Eventually, if players still avoid combat then all the walls turn into exits! Important: Gauntlet C64 Cassette At prompt to insert cassette side 2 zeroise the tape counter instead. All data for Gauntlet is on side 1 of this cassette. When the end of the tape is reached, rewind tape to zero and press PLAY. Basic Instructions ------------------ Choose a one or two player game and the character you want to portray by pointing the gauntley and pressing the FIRE BUTTON when asked to do so. New players can enter the game whenever they like by pressing the FIRE BUTTON. If a two player game had not been selected at the start, the computer will choose a random character for the new player to use. How long you last depends upon your health. Health is lost by contact with the monsters and as time elapses. It can be replenished by picking up the food which can be found in the maze. Be careful, some food can be destroyed by your shots and some may be poisoned. The object of the game is to survive the monsters' attacks for as long as possible whilst competing for food, treasure and magic potions. You must also search the maze to find the exit to the next level. Hints ----- * Hold the fire button to shoot. * Release the fire button to move. * Shoot monster generators to destroy them. * Move towards monsters to fight hand-to-hand. * Hand-to-hand combat scores more points. * Food increases health by 100 points. * Poisoned food looks a little different to normal food. * Treasure is worth 100 points. * Playing as a team will give you the best chance of survival. * Stay away from Death unless you have a magic potion. * Co-operate in Treasure Rooms. (c) 1985 by Atari Games. This compilation (c) 1987. Manufactured in the UK under liscence by U.S. Gold Limited, Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Copyright subsists on these titles. All rights of the producer reserved. anufactured in the UK under liscence by U.S. Gold Limited, Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Copyright subsists on these titles. All rights of the producer reserved. |