DARK STAR
LOADING INSTRUCTIONS Set up the Amstrad as detailed in the manual and load by pressing CONTROL and the ENTER key on the numeric key pad simultaneously, after releasing the two keys press PLAY. Dark Star will now load and auto run. Please note:- Dark Star is a very long program and will take some time to load. PLAYING THE GAME The Dark Star galaxy is divided into a 16 x 16 grid of sectors in the galactic plain. The LIAR's battle computer generates a real time display on your screen which shows oil activity in your immediate vicinity. As well as showing enemy ships and their missiles, this display will also show energy concentrations and Warp Gates to hyperspace. Energy concentrations are shown as pulsating blue squares; flying through these will enable LIAR to increase its supply of shield energy. Energy used to operate the ship's navigation and weaponry systems is generated by an internal energy source. The deflector screens will draw a large amount of energy if hit by on enemy missile. LIAR's weaponry is of the fixed mount type, aimed by manoeuvring the ship. The point towards which LIAR is flying is marked on the display by the cursor. This is moved by using the up, down, left & right keys, while LIAR's velocity is altered using accelerate and decelerate. Pressing o fire key will release o burst of plasma bolts in the direction LIAR is flying, destroying any enemy ship or missile on that line. Enemy ships will fire on the LIAR by prediction, so it is essential not to fly on the same course or speed for any length of time. The best way to avoid missiles being to rapidly change your velocity. Moving from one sector to another requires you to moke a transition to hyperspace. This is done by first finding a set of Warp Gates, which your battle computer sees and displays as four yellow squares changing shape as the Gates open ond close, and then flying LIAR into one of these whilst it is open. The four gates are arranged in a North, South, East, West fashion such that you can select the direction you wish to move within the grid, by flying through the appropriate gate. If the LIAR is in a sector at the edge of the grid one of the gates will be missing, or two if LIAR is in a corner sector. The route through hyperspace is mapped out as a rectangular tunnel, down which you must guide the LIAR. Travelling outside of this tunnel puts a heavy load on your screens and uses much energy, so accurate flying is essential. The Dark Star galaxy has planets in it. These con be investigated further by flying down onto their surfaces. This is achieved by flying directly up to a planet, as if on a collision course. Your computer will then carry out a re-entry manoeuvre during which your screen will blank for an instant, as your sensors are blinded by the 'Liar' using its momentum to smash through the planetary shielding. The surface of a planet occupied by enemy forces will be defended by anti-aircraft weaponry, raised above the surface on tower$. These con be disabled by firing at the towers, which will collapse when hit. Certain areas of the planet are defended by force fields which will damage the 'Liar' if flown through. There are, however, holes in these fields which your computer will detect and display as rectangles. If you fly through these no energy will be lost. The enemy bases on the planets are hidden in the centre of a ring of defences, and are themselves protected by three towers. These bases generate the planetary defence shields, which must be rendered inoperative, by destroying all the bases on a planet, before the 'Liar' can return to space. Without the velocity attainable in space, the 'Liar' can never build up the momentum required to pass through these shields, so if you elect to go down into a planet you cannot escape again until all the bases on it are destroyed. This feoture can, however, be disabled from within the game option menus. Pressing 'ESC whilst on the surface of a planet will cause your computer to display a tactical map of the surface, showing defences, bases and fuel dumps. The 'Liar's' position and direction are denoted on the map by a white arrow. There is also an arrow displayed on the main screen to show 'Liar's' direction in respect to the map. Bases are shown as concentric rectangles, defences as shaded areas (density shows difficulty), fuel dumps as blue squaresand spaceports as cyan diamonds. You may leave a planet's surface and return to space by flying with maximum speed and maximum climb at the same time, though only offer all the enemy bases have been destroyed. Fuel dumps on the surfoce will consist of a number of energy concentrations. These are held in force fields generated by the surrounding towers. To gain extra energy guide your ship through these as you would in space, but beware of the towers; they ore armed and will fire on you. Enemy spaceports are defended by both towers and enemy ships. They are fairly difficult targets, but is is not necessary to destroy these before leaving a planet. THE OBJECT OF THE GAME The object of Dark Star is to liberate your galaxy from domination by the Evil Lord's tyrannical Empire. Toachieve your aim you must wipe out oil the enemy's military centres on the planets within your galaxy. (These are shown in cyan on the Tacticol Sector Map.) The game difficulty setting will determine the degree to which the Empire has extended its sphere of influence throughout the galaxy. CONTROLS Dark Star has a fully user definable gome control system, which is explained by the incorporotedscreen instructions. We do not recommend use of joysticks in playing Dark Star. All aspects of the game are open to user control, and can be altered by use of the highly flexible, menu driven front end. ESC Causes the display to switch between visual and tactical displays On the surface of a planet, this will show the arrangement of defences os detailed above. Whilst the Liar is in space the tactical display will show a map of all the two hundred and fifty six sectors within the goloxy, though your battle computer will only mark those sectors containing enemy planets. The type of defence employed on a given planet is also marked according to the displayed key. The Liar's position within the galaxy is shown by a flashing square surrounding the sector it is located in CTRL-SHIFT -ESC When pressed together will cause the Liar to self-destruct, aborting the game and returning to the main menu or high score table on the next key press. FEATURES:- Universe Stopwatch Mode Full 3 Dimensional, 2 Million Way, Movement Colour Vector Graphics Full Range of Sound Effects Full Screen Playing Area Continuous Error Free Operation 600k of Source Does not feature:- Materialisations Sprites Unused Ram Stupid Scenario Magic Rings Dark Slar was written and conceived by Simon Brattel over a period of six months in 1984. This program is not another boring arcodecopy! Port two of the trilogy "Forbidden Planet" will be available when the programmer recovers. Written at a secret software establishment (somewhere in Simons bedroom). Our thanks to P.D.D. who mastered and duplicated DARK STAR. These programs, documentation and artwork are copyright (c)1984 by DESIGN DESIGN Software Produced and manufactured by: Design Design Software, Mail order & customer Enquiries: 125 Smedley Road, 2 Ashton Way, East Herrington, Manchester M8 7RS. 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