Inscription : 15 Oct 2007, 02:49 Message(s) : 402 Localisation : Les Sucres en Morceaux
Hi all,
As asked Eliot, here is the pictures on a single DSK you can load on a real CPC with OCP. As some pictures used 18 colours I sometimes made a choice between the number 18/22 or the 24/25 (maybe not the good choice for Carnivac).
Yeah some of the older screenshots were using bits and pieces I hadn't quite finished and so may have used more than 16 colors. Now though I've settled on the same 16 color palette throughout the game (though it still looks massively different just by the usage of the colors) and so I won't have to worry about any extra colors popping up. The latest screenshot with the title logo is the most correct one (you can tell because the grass now uses the more paler green like the energy bar, rather than the highly saturated one it used to be).
Inscription : 20 Août 2007, 18:21 Message(s) : 5002
Cette annonce a fait l'effet d'un véritable électrochoc pour la scene cpc ( Grim nous ponde un slideshow et BDCIron ne critique pas le projet de Carn... ) Bha ouais ma bonne dame, tout fout le camp ..
Inscription : 20 Août 2007, 18:21 Message(s) : 5002
--- COSMIC PRISON COMMANDO --- --- One Level Demo Version --- ----- by Carnivac Games ----- http://carnivac.co.uk/
Created for the Retro Remakes 2008 contest 'We Like It Retro' category. Graphics pixelled using resolution and color palette of the Amstrad CPC range of computers in their 16 Mode 0 resolution.
There is just one level in this demo version (and I had to remove or hide some stuff that wasn't working probably in time for the deadline but will be added back in and hopefully fixed for the full version). Please excuse any other odd little glitches, I'm aware of them but have no more time to fix them for the demo. There currently is no death animation and on using your last life you are returned directly to the title screen. These are again things that will change for the later version.
The options menu is currently disabled due to problems. However Joypad control and scanline options are working in the ini file. Change the joypad value to 0 for keyboard and 1 for joypad. Scanlines can be given a one decimal place number from 0 to 1 to alter transparency of scanlines, for example 1 is solid black, 0 is invisible, and 0.5 is halfway transparent. Currently due to some technical issues the game does not have a windowed mode, only fullscreen, so just a warning if that bothers you.
Aim of the demo is to get to the end of the level shooting the enemies, exploring the map and finding power ups. Some doors will block access to later parts of the level. Find the matching color lock device and destroy it to open these doors. There is no boss in this demo (I broke it), so just getting to the very end of the level is the end of the demo.
Collect orbs for extra points. Collect one hundred for an extra life. Green orbs are the most common but occasionally you'll come across pink orbs. These are worth five of the green ones.
There are two types of gun in the demo. Blaster gives a concentrated burst of flamey goodness. Multiple lets you shoot several shots out at same time in different directions in front of the player. There is supposed to be a third weapon though I broke that too so it's not in the demo. The guns can be upgraded a couple of times (their final maximum power stage is not in this demo, niether are smart bombs), and dying will revert the gun's power back down one.
Keyboard Menus: - Up/Down cursor : Navigate menu - Left/Right cursor: Change values of settings. - S : Select
In game: - Left cursor : Walk left - Right cursor : Walk right - Down cursor : Crouch/Activate Restart point - S : Fire/Next dialogue - D : Jump - Esc : Pause
Joypad (Default settings correspond to a Playstation joypad) Menus: - Up/Down D-Pad : Navigate menu - Left/Right D-Pad : Change values of settings. - : Select
In game: - Left D-Pad : Walk left - Right D-Pad : Walk right - Down D-Pad : Crouch/Activate Restart point - Button 4 (Square) : Fire/Next dialogue - Button 3 (X) : Jump - Button 10 (Start) : Pause
Hold Fire to speed up story dialogue Press Jump while crouching on thinner platforms to fall through.
Music - FULL GAME - Kangaroo Musique - http://kangaroo.cmo.de/ - DEMO TITLE SCREEN - Ben Daglish (Switchblade theme) - DEMO LEVEL 1 - David Whittaker (Glider Rider)
Sorry I've been away for a while. Life's been busy. I've fixed some major bugs and I've been doing a lot of later level design and new enemies.
Also can I ask you to remove those sprite rips? I did not give any permission for that. If I choose to make the graphic assets available it will be if and when I choose, and then would be available from my site. I'm annoyed that I wasn't even asked first. And there are a couple things in there I didn't want people to see yet, and a couple other bits which aren't actually part of the game at all but left over from some other code I was working on.
Seriously that kind of thing is just not polite...
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