Inscription : 15 Jan 2009, 11:52 Message(s) : 2115
PART ONE. E E TAKE KNIFE AND CLOAK WEAR CLOAK EXAMINE KNIFE OUT W N EXAMINE FLAGPOLE TAKE HALYARD GO TO CASTLE EXAMINE DRAWBRIDGE READ NOTE THROW KNIFE AT DRAWBRIDGE TAKE KNIFE N DROP KNIFE N N UP UP (from here you can see all the locations that you need to visit) RUN TO CLEARING EXAMINE GOAT TAKE TETHER TIE TETHER TO HALYARD RUN TO ROYAL OAK TAKE WASHING LINE TIE LINE TO ROPE TAKE SOVEREIGN GO TO WELL EXAMINE MAT TIE ROPE TO ROLLER DOWN TAKE HAWSER UP UNTIE ROPE TIE HAWSER TO ROPE TAKE MAT AND KEY NW EXAMINE GIBBET TAKE NOOSE TIE NOOSE TO ROPE W PUT MAT ON HEDGE N CUT HAIR TAKE HAIR TIE HAIR TO ROPE.
GO TO CROSSROADS EXAMINE SIGNPOSTS TIE ROPE BETWEEN SIGNPOSTS SAVE (as the Orc Hunter sometimes kills you when he falls off his horse) EXAMINE HUNTER TAKE LASSOO UNTIE ROPE TIE LASSOO TO ROPE RUN TO FOREST LAWN EXAMINE KNIGHT TAKE AXE KILL HORSE (you've only got the one chance!) TAKE REINS TIE REINS TO ROPE GO TO CASTLE N N UNLOCK CHEST OPEN CHEST TAKE CORD TIE CORD TO ROPE DROP KEY DROP AXE (if the Green Knight hasn't already taken it) FIND CAVE IN GIVE GOLD SOVEREIGN TO HERMIT (if the sovereign has been taken from you, you will need another gold object to give instead......there are plenty in the forest!) HIT HERMIT EXAMINE HERMIT TAKE BELT TIE BELT TO ROPE RUN TO INN EXAMINE BAR TAKE SPEAR (if the Barman is here WAIT until he goes away) RUN TO VIADUCT TIE ROPE TO SPEAR S THROW SPEAR YES.
PARTS TWO & THREE. (Preliminary notes:- You now know that you are wearing a visor. Lifting it up will reveal the 'true world' and in it's lowered position shows you the 'adventure world'. It is a larger version of Reveline's dream from 'Worm in Paradise'. You do not score points for collecting the silver objects and as such it is advisable to wait until you are ready to tackle the Troll to avoid characters stealing your treasures. The spell names will be shown in brackets after you first encounter them, i.e.,EXAMINE WALL ['COLD']).
S READ INSCRIPTION [GLOW] E CAST GLOW AT ME E N W FOLLOW OINK EXAMINE OINK FOLLOW OINK STEAL HELMET RUN TO GROK EXAMINE GROK READ MAP WEAR HELMET FIND RAT PIE TAKE KNIFE EXAMINE TRAY TAKE PIE TAKE SACK RUN TO GROK TAKE MAP RUN TO ARCHWAY READ MAP (you now have the named locations to visit) E S S E E READ WRITING W CAST GLOW AT WALL E READ WRITING [COLD] W CAST GLOW AT ME RUN TO HOUSE IN N CAST COLD AT FIRE EXAMINE GRATE [EYE] UP S LOOK UNDER BED PUT KNIFE IN HOLE CLOSE DOOR CATCH MOUSE PUT MAP IN CRACK WAIT FOR MOUSE PUT HELMET IN CREVICE CATCH MOUSE DROP SACK TAKE SACK CAST EYE EYE,LOOK IN HOLE TAKE CARD GO TO GARDEN W CLOSE DOOR READ NOTE [GROW].
E CAST GROW AT MARROW EXAMINE MARROW [CURE] TAKE GARLIC N N NW S YES TAKE COIN WAIT FOR VAMPIRE [KNIVES] CAST CURE AT MOUSE N WAIT FOR GHOST FOLLOW GHOST (until you find a skeleton then press 'RETURN') TAKE SKELETON DROP SKELETON [SLOW] CAST SLOW AT MOUSE [DEATH] GO TO FOREST EXAMINE PEDESTAL EXAMINE BOOK NO EXAMINE RAINBIRD RAINBIRD,TELL ME ABOUT PERCH [LOCATE] WAIT FOR DRUID WAIT (until he breathes on the lake) [CHARISMA] CAST CHARISMA AT ME (it doesn't seem to help much as characters still beat you up!!) FIND FROG KISS FROG (you may have to follow it first) EXAMINE FROG LOOK EXAMINE PEBBLE [JUMP] GO TO MOUNTAIN E CAST GLOW AT ME E S E CAST JUMP NORTH [SWORD] N W S S E E (if at any time from entering the mountains to this point, you are asked if you wish to take your chosen direction, answer "NO" and "WAIT" until the Dragon arrives) S GET SCALE FIND DRAGON (the Dragon will by now be subdued as the mouse will attack it's weak spot when you meet it!) SAVE. (The following part can take several attempts to get right as success depends on how much the Valkyrie is carrying when you die. As such it is easier to give the principles involved and let the player work out how best to solve it! First find the Valkyrie by using the "LOCATE" spell or a directional command (RUN TO, FIND or GO TO). If she is on a cloud, you may have to kill someone to get her to leave the cloud. When you find her, give her the card from the mousehole and kill yourself! If it works right, you will arrive in Paradise. Now, take the card from the Valkyrie if she's collected too much this gets dropped and you will have to try again lift the visor, open the door and take the recruiter/reprogrammer).
FIND MOUSE RECRUIT MOUSE FIND DRAGON RECRUIT DRAGON TAKE MOUSE (if it is elsewhere you will obviously have to find it first!) GO TO MARSH MOUSE, WAIT 1, CLEAN PLAQUE, CLEAN PLAQUE [FIREBALL] GO TO FOREST MOUSE, WAIT 1, KILL ANTS, KILL ANTS (This will carry on until ALL the ants are killed) EXAMINE AMBER [MAGICIAN] FIND SACK TAKE SACK SAVE. (Now you have to recruit the Troll so having got the sack, go in search of as many silver objects as you can find. The easiest way is to use the "GO TO (Location)" command and press 'SPACE' whenever you see a silver object. Put them in the sack and carry on until you have about 8 or 9 treasures or you could use "FIND (object)" to locate the following: SPOON/STAR/LOAF/CANDLESTICK/FOX/HARE/PLATE/SLIVER/SALVER/FISH/SIXPENCE.
The actual 'mechanics' of the Troll puzzle are not particularly simple as the Troll jealously guards the bridge and you may not succeed at first if too many people are trying to cross the bridge. First go to the bridge and 'SAVE' your position. Now it is a matter of getting the Troll far enough away from the bridge so you can get into her lair! To do this, give her a treasure and 'WAIT' until she takes it. Move back away from the bridge and 'WAIT' until the Troll enters, drop another treasure, 'WAIT' until she takes it, move away and so on.......until you are alnmost out of treasure. Drop all your remaining treasures and RUN TO BRIDGE, open the door, enter her lair and take the wallet. Answer "NO" to her question and you can recruit her. Once recruited, you will find that when she has been given an order she will carry it out until you tell her to stop!!).
TROLL, FOLLOW ME TROLL, STOP TROLL, WAIT 1, PULL ROPE PULL ROPE (repeat until the rope pulls clear of the water) EXAMINE RING TAKE RING TROLL, STOP TROLL, FOLLOW ME GO TO GRAVEYARD WAIT FOR TROLL TROLL, STOP GIVE COIN TO TROLL TROLL, WAIT 1, PUT COIN IN RECESS S LOOK IN GRAVE [DETECT] N TROLL, STOP TROLL, FOLLOW ME GO TO GARDEN TROLL, STOP TROLL, WAIT 1, CATCH APPLE SHAKE TREE EXAMINE APPLE [EMPATHY] (You may need a few attempts before an apple is caught despite the description of the tree, there seems to be quite a lot of fruit on the tree!) GO TO HOUSE IN N PUT RING IN FIRE [EXORCISE] RUN TO DRIFTWOOD CAST EXORCISE AT DRIFTWOOD [FLY] RUN TO GARDEN CAST FLY AT STATUE EXAMINE STATUE [SHIELD] GO TO CASTLE CAST KNIVES AT ROPES CAST SHIELD AT ME S CAST GLOW AT ME CAST FLY AT ME S EXAMINE DOOR CAST SWORD PUSH BUTTON WITH BROADSWORD S W N N TAKE ARMOUR WEAR ARMOUR EXAMINE SCABBARD EXAMINE DAGGER [TELEPORT].
S S E E OPEN DOOR N CAST FIREBALL FIREBALL, HIT SCROLLS N EXAMINE PANEL [LIGHTNING] RUN TO FOREST CAST MAGICIAN AT ME RAINBIRD, GO TO EXIT AND WAIT RUN TO DRAGON GIVE SCALE TO DRAGON DRAGON, RUN TO EXIT AND WAIT RUN TO TROLL TROLL, STOP TROLL, RUN TO EXIT AND WAIT RUN TO MOUSE MOUSE, RUN TO EXIT AND WAIT RUN TO EXIT WAIT (until the Troll, Rainbird, Dragon and Mouse are all at the exit) SAVE. (Many characters try to kill you or your allies around here and you could waste quite a bit of time having to re-locate them and re-instruct them!).
DRAGON, GO SOUTH S W E N TROLL, STOP TROLL, TAKE MOUSE TROLL, STOP TROLL, GO TO HATCH RAINBIRD, FOLLOW ME DRAGON, FOLLOW ME GO TO HATCH TROLL, STOP TROLL, PUT MOUSE INTO HATCH TROLL, STOP TROLL, FOLLOW ME W TROLL, STOP TROLL, TAKE RAINBIRD TROLL, STOP TROLL, PUT RAINBIRD INTO OPENING.............the Rainbird will peck the button, opening the door and you and your accomplices will escape.......you now only have the Police to deal with for setting off the fire alarm!!!!
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