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SPINDIZZY
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Auteur :  Princesse Mariana [ 08 Jan 2009, 20:27 ]
Sujet du message :  SPINDIZZY

POKE(S) pour le jeu AMSTRAD CPC "SPINDIZZY"

NO TIME LIMIT : POKE &A831,&C9

OR

NO TIME LIMIT : POKE &A85E,&C9

Auteur :  Princesse Mariana [ 09 Jan 2009, 15:24 ]
Sujet du message :  Re: SPINDIZZY

CHEAT: To get to a secret sub bit within the game, load it up, and when the loading screen is displayed, hold down the F and X keys for a section called Stix.

Citer :
SPINDIZZY PLUS

If you can cast your minds back absolutely yonks to the very dawn of games on the CPC, you may just remember a little number called Spindizzy. About 99 per cent of the people who've played it reckon it's one of the all time classics. The other 1 per cent (which includes me) reckon it’s ’orrible - but there you go.

Anyway, Anthony Jones and John Wood have jointly discovered a previously unknown sub-game. Called STIX, you get to it by pressing “F" and “X" on the title screen. Control is by joystick, CLR clears the screen, Space pauses the game and T switches in a trial mode.


Code :
1 ' Spindizzy - tape
2 ' by Tim Gilbert
10 MODE 1
20 FOR T=49152 TO 49170
30 READ A$:POKE T,VAL("&"+A$)
40 NEXT T
50 CALL 49152
60 DATA 21,40,00,11,C0,B0,3E,6A
70 DATA CD,A1,BC,3E,C9,32,5E,A8
80 DATA C3,00,B0


Code :
1 :' Spindizzy  -disc-
2 ' By Graham Smith
10 FOR j=0 TO 111:READ a$
20 x=VAL("&"+a$):y=y+x
30 POKE j+48781,x:NEXT j
40 IF y<>13007 GOTO 90
50 MODE 1
60 PRINT"Insert game disc ";
70 PRINT"then press any key"
80 CALL 47896:CALL 48791
90 PRINT"DATA ERROR
100 DATA 10,f1,3e,c9,32,5e,a8,c3
110 DATA 40,ab,21,9f,be,0e,ff,cd
120 DATA 16,bd,0e,07,11,40,00,21
130 DATA ff,b0,cd,ce,bc,21,f9,be
140 DATA cd,d4,bc,af,cd,1b,00,06
150 DATA 04,11,00,40,21,f5,be,cd
160 DATA 77,bc,21,00,80,cd,83,bc
170 DATA cd,7a,bc,21,5c,80,36,c3
180 DATA 23,36,d9,23,36,be,01,ff
190 DATA b0,c3,00,80,e5,01,0d,00
200 DATA 11,80,be,21,3d,ab,e5,ed
210 DATA b0,e1,36,c3,23,36,f1,23
220 DATA 36,be,e1,e9,06,0b,18,8b
230 DATA 44,49,53,43,44,49,53,c3


Code :
10 'PROGRAMM: Spindizzy
20 'VORAUSSETZUNGEN: Kassette
30 'VORGEHEN: DELETE 10-35; RUN  - Folge: Zeit bleibt auf 100 stehen!
35 END
40 MODE 1
50 DATA 21,40,00,11,c0,b0,3e,6a,cd,a1,bc,3e,c9,32,5e,a8,c3,00,b0
60 FOR i=&C000 TO &C012
70 READ a$:POKE i,VAL("&"+a$)
80 NEXT i
90 CALL &C000

Auteur :  Princesse Mariana [ 05 Mars 2009, 13:28 ]
Sujet du message :  Re: SPINDIZZY

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