★ LITTÉRATURE ★ ENGLISH ★ HOW_TO_WRITE_WORD_GAME_PROGRAMS_FOR_THE_AMSTRAD_CPC464-664-6128 ★ |
How_to_write_word_game_programs_for_the_AMSTRAD_CPC464-664-6128 | Littérature English |
FOREWORD The excellent facilities of the Amstrad computers have been of great help in handling the words or letters in the many programs in this book. Included are ways to sort words alphabetically, to scramble them into anagrams, to select letters from words for various purposes, to locate missing letters from words, to place letters randomly on the screen, and even ways to help in the construction or solving of crossword puzzles. The many routines used for all these different ways of handling words or letters are explained clearly, and are inserted into the programs in such a way that they can easily be extracted to be used in games of your own devising. One game, Canyon Crossing, shows how these different routines can be combined in a fairly long program. One point should be stressed: if you want to be able to write programs for yourself it is essential to read, study, and thoroughly understand each chapter in turn. Even if you do not enter all the programs (but it is recommended that you do), each one should be understood before you go on to the next. All the programs have been written and used on the Amstrad CPC 464, but they are completely compatible with the Amstrad CPC 664 and CPC 6128. Finally a routine has been included for those who have a DMP1 printer. It uses BASIC to produce on paper a copy of the screen in black and white. It is slow, but very sure. https://CPCrulez.fr
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