AMSTRAD CPCGAMESLIST ★ ZORK 1: THE GREAT UNDERGROUND EMPIRE (c) INFOCOM ★

ZORK 1: THE GREAT UNDERGROUND EMPIRE (AMSTRAD ACTION)
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This famous trilogy comprised Infocom's first three games - they were smash-hits from the start and are still very high in the US charts. Softsel are only releasing the first game initially but don't be disheartened it'sa classic in its own right and the other games in the trilogy are bound to follow sooner or later.

Zork is a close relative of Colossal Adventure in many respects. It starts you off outside an old house and once you've got inside you'll find a lantern and a sword both essential for your underground wanderings You'll also find provided you persevere, an entrance to the Underground Empire, complete with trolls, kleptomaniacs, and wizardry of all descriptions Zork, like any successful game, has spawned a mythology all of its own. Foremost amongst these is Frobozz. a magical foundation who are consistently churning out new devices for magicians young and old to use in their daily business This sub-culture is admirably resurrected in a later Infocom game, Sorcerer probably one of the best magical adventures of all times and definitely worth harassing Softsel for in the hope that they will release it for Arnold.

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Zork, like Colossal, involves collecting treasures. There are twenty lying around, but actually getting them back to the trophy case provided is extremely difficult. One of them, the dreaded Egg, is really a very elaborate red-herring and you should be extremely careful how you deal with it! Others will only find their way to the trophy case via someone else (who may well take them without asking). As in Colossal finding treasures isn't
even half the  battle it's stashing them away that counts.

Zork is, however, beginning to show its age a bit. It has a smaller vocabulary than some of the more recent cassette based games - Lord of the Rings and Worm in Paradise, for example There is also very little character interaction worth talking about. However, as with all Infocom games, the quality of design and the vividness of the location descriptions makes this a true adventure classic. This is indeed a pilgrimage for every Pilgrim, and even at £ 19.95 it's worth every penny.

Infocom Up for Grabs!!

To celebrate the launch of the Infocom Classics, The Pilgrim has teamed up with Softsel to offer four lucky readers a COMPLETE set of the new releases - that means over £100.00 worth of software, bringing you mint copies of Zork I. Hitchhiker's Guide to the Galaxy. Deadline, Seas talker, and Planet fall. That's one prize that will keep you hooked to you micro for years to come, so grab a pen and enter now!

Here' s what you have to do. Imagine that you are writing a new adventure for Infocom, and part of the adventure involves the following location:
"You are suddenly confronted by an old man with a long beard. He has a key in his hand and offers to give it to you if you can answer nis questions correctly. You know that the key will open the door to the Sultan's treasure house so you agree to accept the challenge..."

All you have to do is think up a riddle for the old man to ask m the game. It can be any riddle you like, and on any subject, but it must NOT be longer than SO words in length, and it MUST contain the word 'pilgrim' at least once Then fill in the form below and post it to the Pilgrim at Amstrad Action. Valeside. West Street. Some-rton, Somerset, TA11 7PS. The four most original and witty riddles will win copies of the five Infocom Classics from Softsel. Get cracking! Closing date for entries is February 13th.

BW, AMSTRAD ACTION #5

ZORK 1: THE GREAT UNDERGROUND EMPIRE/ZORK I (c) INFOCOM

AUTHOR(S): ???

YEAR: 1986
GENRE/TYPE: AVENTURE TEXT
LANGUAGE: ANGLAIS


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