★ AMSTRAD CPC ★ GAMESLIST ★ WILD STREETS (c) TITUS ★

A100%Amstrad ActionAmstrad Sinclair OcioAMSTAR&CPC
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Fighter pilots of WWII have a certain mystique. They were the last generation of fliers who fought with guns and not guided missiles. It was the skill of the pilot and not the technology he carried that decided the outcome.

For these reasons, WWII planes have been the basis of some famous shoot-em-ups: 1942, Typhoon and last month's P-471 to name but a few. It's also the setting for this Sega licence Scramble Spirits, a two-player blast that has you bombing, shooting and strafing everything even slightly German (don't mention the war! - ed). But why "Scramble"? Well, because "Scramble!" was the command that would launch them into their planes and a life or death struggle...

A horizontal shoot-em-up, the game opens with one or two pilots taking to the air, They scroll to the top of the screen and the battle begins. The planes have a double front cannon and move in all directions, while the screen rolls relentlessly down. Nazi planes wing in from the top and sides firing away, generally proving little trouble unless they pop on in an unexpected position.

The ground forces needn't feel left out. there are plenty of bunkers and tanks to put up flak. These can be bombed out of existence with the front guns, which also drop large amounts of TNT ahead of the plane. With waves of aircraft and ground fire, things can get pretty hectic, but it's nothing an experienced arcade player can't handle.

Odd things happen every now and then. Smart bombs and extra firepower appear, but prove difficult to collect, and more trouble to use than they're actually worth. Special formations of gun emplacements make things even trickier, and life shorter. The end-of-level guardians are particularly hard to kill, but far from dangerous.

The limits of the game are obvious from the word go. The monochrome (well, two-colour) world is far from enthralling to look at. The sprites are small and the bullets occasionally invisible. There's no pace in the game, you plod along just shooting and waiting, life never getting any harder. This could be due to the lack of 'power ups'on offer, but also the fact that it's hard to make a horizontally scrolling shoot-out any more difficult without making it impossible to play.

Technically, Scramble is fine. The planes move where they're told quickly and precisely. Yet this can't disguise the fact that it's boring. Even in two-player mode there is little to do but hang around and slaughter people in their thousands (even a weird key selection doesn't make it any tougher). The screen speed is slow, there are large gaps between the level's end and the guardian, and precious few 'pretties'to look at in the meantime.

The credit feature just makes things worse by being too generous. It probably sounded a really smart idea in the planning stage, but effectively lets you carry on getting nowhere -slowly.

Looking at the number of shoot-em-ups Sega has designed over the years it's not surprising that it comes up with the occasional donkey. This is one of them! It runs to the same old formula and doesn't introduce, or even consider, any fresh approaches. Had it been done in glorious technicolour then at least there would have been cries of "nice graphics shame about the game"...

Scramble Spirits illustrates the worst side of the games industry, where any licence is preferable to the risk involved in an original product. And software houses are often unable to change the basic design of the licence even to make it suit a home computer instead of an arcade.

Scramble is programmed proficiently and plays without a glitch, but it takes more than that to make a good game. It plays like a Kylie Minogue record - everything's in the right place and does what it should, but the end result in incurably bland. Besides, at least Kylie Minogue's got nice... (er yest that's enough of that - ed)

TW, AA

WILD STREETS
(c) TITUS

Author(s): ???
Design: Billy Noël (Graphs)
Producer: Eric Caen

★ YEAR: 1989
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , BEAT-EM-UP
★ LiCENCE: COMMERCIALE
★ RERELEASES: PROEIN SOFTLINE (SPAIN) , GX4000


Cliquez sur l'image pour voir les différents packages (3). 

Page précédente : Wild Streets (GX4000)
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Adverts/Publicités:
» Wild  StreetsDATE: 2010-06-02
DL: 243
TYPE: image
SiZE: 62Ko
NOTE: w440*h642

» Wild  Streets    (Double  Page)    ENGLISHDATE: 2014-05-10
DL: 329
TYPE: image
SiZE: 493Ko
NOTE: w1849*h1324
 
» Wild  Streets    (Double  Page)    FRENCHDATE: 2015-01-28
DL: 282
TYPE: image
SiZE: 818Ko
NOTE: w2412*h1746
 
» Wild  Streets    (Version  CPC  Geniale)    FRENCHDATE: 2015-01-20
DL: 256
TYPE: image
SiZE: 490Ko
NOTE: w789*h1118
 
» Wild  Streets    ENGLISHDATE: 2014-05-10
DL: 292
TYPE: image
SiZE: 235Ko
NOTE: w935*h1359

» Wild  Streets    FRENCHDATE: 2015-01-20
DL: 313
TYPE: image
SiZE: 646Ko
NOTE: w901*h1285
 
» Wild  Streets    SPANISHDATE: 2016-08-22
DL: 193
TYPE: image
SiZE: 211Ko
NOTE: w800*h1107

Bonus:
» Wild  Streets    (Poster)DATE: 2012-03-20
DL: 292
TYPE: image
SiZE: 419Ko
NOTE: w1235*h1740
 

Covers/Packages:
» Wild  Streets    (Rerelease  DISC-EDOS)DATE: 2015-06-16
DL: 227
TYPE: image
SiZE: 811Ko
NOTE: Uploaded by CPCLOV ; w3483*h1612
 
» Wild  Streets    (Rerelease  TAPE-PROEIN)    SPANISHDATE: 2018-03-06
DL: 273
TYPE: image
SiZE: 223Ko
NOTE: Scan by Abraxas ; w1244*h1168

» Wild  Streets    ENGLISHDATE: 2012-08-09
DL: 303
TYPE: image
SiZE: 101Ko
NOTE: w827*h502

» Wild  Streets    FRENCHDATE: 2015-06-15
DL: 301
TYPE: image
SiZE: 250Ko
NOTE: Uploaded by CPCLOV ; w1698*h1009

Dumps disks:
» Wild  Streets    (1995-12-06)    CHANY-NPSDATE: 2018-05-18
DL: 250
TYPE: ZIP
SiZE: 106Ko
NOTE: Dump/upload by McSpe ; 42 Cyls
.HFE: Χ
 
» Wild  Streets    TBCRACKERSDATE: 2013-08-30
DL: 360
TYPE: ZIP
SiZE: 102Ko
NOTE: 128K only ; 40 Cyls
.HFE: Χ
 
» Wild  Streets    XORDATE: 2015-07-18
DL: 241
TYPE: ZIP
SiZE: 82Ko
NOTE: Extended DSK
.HFE: Χ
 

Dumps cassettes (version commerciale):
» Wild  Streets    (Release  PROEIN)    ENGLISHDATE: 2017-12-18
DL: 238
TYPE: ZIP
SiZE: 58Ko
NOTE: Dump by Abraxas ;

» Wild  Streets    ENGLISHDATE: 2010-03-29
DL: 342
TYPE: ZIP
SiZE: 56Ko
NOTE: Dump by Abraxas ;

Dumps disquettes (version commerciale):
» Wild  Streets    (Rerelease  EDOS)    ENGLISHDATE: 2017-04-27
DL: 219
TYPE: ZIP
SiZE: 132Ko
NOTE: Uploaded by CPCLOV ; KBI-19 Disk protect/43 Cyls
.HFE: Χ

» Wild  Streets    ENGLISHDATE: 2017-09-07
DL: 309
TYPE: ZIP
SiZE: 84Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; KBI-19 Disk protect/42 Cyls
.HFE: Χ

Medias/Supports:
» Wild  Streets    (Release  DISC)    FRENCHDATE: 2019-11-24
DL: 153
TYPE: image
SiZE: 134Ko
NOTE: Scan by Loic DANEELS ; w1881*h1171

» Wild  Streets    (Release  DISC)    SPANISHDATE: 2016-09-07
DL: 129
TYPE: image
SiZE: 55Ko
NOTE: Uploaded by hERMOL ; w485*h593

» Wild  Streets    (Release  TAPE-PROEIN)    SPANISHDATE: 2017-12-19
DL: 113
TYPE: image
SiZE: 133Ko
NOTE: Scan by Abraxas ; w1246*h797

Notices d'utilisation:
» Wild  Streets    (Release  DISC-PROEIN)    SPANISHDATE: 2011-07-25
DL: 308
TYPE: PDF
SiZE: 23Ko
NOTE: 6 pages/PDFlib v1.5

» Wild  Streets    (Release  TAPE-PROEIN)    SPANISHDATE: 2021-01-01
DL: 284
TYPE: text
SiZE: 12Ko
NOTE: Retyped by hERMOL ;

» Wild  Streets    (Rerelease  TAPE-PROEIN)    SPANISHDATE: 2019-01-30
DL: 225
TYPE: PDF
SiZE: 1119Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.