★ AMSTRAD CPC ★ GAMESLIST ★ VOO DOO RAGE (c) ARTIC COMPUTING ★

Amstrad Action
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Despite the imaginative title this is in fact just another platfoim game, the most noticeable feature of which is the appalling scenario that sounds more like something out of a Bernard Manning 'comedy' routine. Basically it's about a wife trying to stop hubbie playing computer games; a sexist scenario and a simple, old game combined to make one bad package.


This game is grounds for divorce, go get a rolling pin and hit the author

There are 20 screens to get through in sequence, and on each one you have to perform the familiar task of picking up all the objects on screen while avoiding the mutant creatures trying to stop you. The platforms on which all this takes place look different on each screen but behave in exactly the same way. Your character can walk on them, or freely jump through them to get up the screen.
The husband appears on a platform which also contains a video game console of some sort. He wanders randomly to and fro on the platform, and while he's doing that you can't touch him. However if he starts playing at the console and you've picked up a rolling pin you can go and beat him up for bonus points. He doesn't go to the console very often - I wonder which game he's supposed to be playing?

The screens are quite simple in design: you have to avoid all the creatures that move, and collect anything that doesn't. Contact with a monster, or a long fall, claims one of your three lives, but most problems can be solved by throwing a 'voodoo rage'. The instructions tell us that this is 'like having 30 mothers who all lose their tempers at the same time', and if they've seen this game I'm not in the least bit surprised.

A rage will last for ten seconds and during that time the creatures are frozen and can be touched wiihout harm. You only have ten of these rages to use but they make the job considerably easier while in operation. Even with a rage on you are still susceptible to long falls and death from hitting the bottom of the screen.

The creatures and objects are quite nicely drawn, but they are very small and the rest of the screens are uninteresting. The sound effects are also simple, but the game's big problems are that it is totally unoriginal, the gameplay is simple, and the scenario awful. Cheap game, cheap jokes and not a lot of lasting interest.

BW

SECOND OPINION


Platform games are tired enough if they're done well, but this one puts 'em to sleep for good. The scenario would insult the intelligence of a slug, and the gameplay isn 't much better -rotten collision detection, an unoriginal task and boring screen layouts make for nothing but tedium. A great title tacked onto a miserable game.
AW

VOO DOO RAGE [Voodoo Rage]
(c) ARTIC COMPUTING

AUTHOR: REMOTE

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , PLATES-FORMES , TAPE
★ LiCENCE: COMMERCIALE


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Voodoo  Rage    (Release  TAPE)    ENGLISHDATE: 2015-06-16
DL: 122
TYPE: image
SiZE: 133Ko
NOTE: w1169*h1193

» Voodoo  Rage    ENGLISHDATE: 2015-06-16
DL: 536
TYPE: image
SiZE: 67Ko
NOTE: Uploaded by CPCLOV ; w798*h805

Dump disk:
» Voodoo  Rage    ENGLISH    XORDATE: 2013-08-30
DL: 232
TYPE: ZIP
SiZE: 26Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Voo  Doo  Rage    ENGLISHDATE: 2020-11-08
DL: 184
TYPE: ZIP
SiZE: 20Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;
.LOG: √

Medias/Supports:
» Voodoo  Rage    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 127
TYPE: image
SiZE: 45Ko
NOTE: Scan by Loic Daneels ; w596*h740

» Voodoo  Rage    (Release  TAPE-NOLOGO)    ENGLISHDATE: 2017-12-08
DL: 103
TYPE: image
SiZE: 133Ko
NOTE: Scan by Pinace ; w1205*h756

Notice d'utilisation:
» Voodoo  RageDATE: 2021-01-01
DL: 226
TYPE: text
SiZE: 3Ko
NOTE: Retyped by hERMOL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.