★ AMSTRAD CPC ★ GAMESLIST ★ VOO DOO RAGE (c) ARTIC COMPUTING ★ |
Amstrad Action |
Despite the imaginative title this is in fact just another platfoim game, the most noticeable feature of which is the appalling scenario that sounds more like something out of a Bernard Manning 'comedy' routine. Basically it's about a wife trying to stop hubbie playing computer games; a sexist scenario and a simple, old game combined to make one bad package. There are 20 screens to get through in sequence, and on each one you have to perform the familiar task of picking up all the objects on screen while avoiding the mutant creatures trying to stop you. The platforms on which all this takes place look different on each screen but behave in exactly the same way. Your character can walk on them, or freely jump through them to get up the screen. The screens are quite simple in design: you have to avoid all the creatures that move, and collect anything that doesn't. Contact with a monster, or a long fall, claims one of your three lives, but most problems can be solved by throwing a 'voodoo rage'. The instructions tell us that this is 'like having 30 mothers who all lose their tempers at the same time', and if they've seen this game I'm not in the least bit surprised. A rage will last for ten seconds and during that time the creatures are frozen and can be touched wiihout harm. You only have ten of these rages to use but they make the job considerably easier while in operation. Even with a rage on you are still susceptible to long falls and death from hitting the bottom of the screen. The creatures and objects are quite nicely drawn, but they are very small and the rest of the screens are uninteresting. The sound effects are also simple, but the game's big problems are that it is totally unoriginal, the gameplay is simple, and the scenario awful. Cheap game, cheap jokes and not a lot of lasting interest. BW SECOND OPINION
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Page créée en 389 millisecondes et consultée 1961 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |