★ AMSTRAD CPC ★ GAMESLIST ★ THING BOUNCES BACK (c) GREMLIN GRAPHICS ★

ACU
 ★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se le presenta en su versión original ★ 
 ★ Dieser Text wird in seiner ursprünglichen Fassung Ihnen präsentiert ★ 

"Take my advice", Sweevo said to Thing in the lounge of the Exploding Ferret after a particularly trying day. "Don't ever make a success of your first game. They'll want you back, and it won't be easy."

"Oh that's OK Sweevey", said Thing. "I got the Goblin good in the last game. There's no baddy left to bounce. I'm in the clear".

Just then the doors burst open, and into the smokey pub strode The Sheffield Shnozzler, Gremlin's feared contract man. "So there you are, Thing. Have I got a deal for you!" Then he saw Sweevo. "OK you, hoppit. This is company business". Thing gave Sweevo an apologetic shrug (difficult on a spring, but there you go), and turned to the Shnozzler. "I told you Shnozzy. I was quit when I left, and I'm twice as quit now". Shnoz laughed "Let's face it. You're not Harrison Ford. It's our game or nothing." There was a certain logic to this, so Thing settled down to listen, and listen good.

Although you knobbled the evil Goblin, started Schnozzler, his toy factory is an epitome of fiendish Brentwood technology, and completely automated. As a result, it's been churning out more of the monstrous playthings than ever before, and you are going to have to stop it. The factory is easy to enter, but once you're in there are at least nine different alien genotypes (Thing disliked funny words, but Schnozzler was educated like) who are out to get you.
Now you're manoeuvrable, so you shouldn't have too many problems with the platforms and features, but you'll have to get used to the pipe system that serves as transport. This sucks you all over the place, but in certain circumstances you can reverse.

The way to stop the factory is to pick up bits of a computer program "... which are lying around the factory" finished Thing in a tired voice. "How did you know that?" asked Schnozzler. "In any case," he continued, we'll give you good backup. There's a sheet included with pictures of all nine aliens, four bits of computer program and no less than 15 other features of the game."

"How will that help?" said Thing. "Well, the reviewers will read it and be able to write a good review without having to go to the bother of actually loading the game. They like that. They give good write-ups". "Clever", said Thing. "But it won't work for ACU." "Nah" said Schnozzler.

The good thing about this game of ours," he went on, "is that it's going to be fast, noisy and colourful. It'll have Iron Chickens, several gremlins called Gerald and Blue Meanies. Hired especially from The Yellow Submarine, those last lot."

"And finally, the clincher. The arguments that are going to persuade you. First, look at these sales figures. Then, look at all these sprites and subroutines we can reuse. Now look at your bank balance." Thing knew when he was beaten...

ACU #8708

 

THING BOUNCES BACK
(c) GREMLIN GRAPHICS

Written by chris kerry , Colin Dooley , shaun hollingworth , PETE HARRAP , greg holmes
Graphics by Steve Kerry , Marco Duroe
Music by BEN DAGLISH

★ LICENSE: COMMERCIALE
★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , PLATES-FORMES , TAPE , DISK

★ PROTECTION: GREMLIN-LOADER (TAPE)
★ RERELEASE: ERBE SOFTWARE (SPAIN)
★ COLLECTION: SERIE LEYENDA (SPAIN/ERBE SOFTWARE)


Cliquez sur l'image pour voir les différents packages (2).

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Gremlin-Needs_youDATE: 2011-08-25
DL: 470 fois
TYPE: image
SIZE: 124Ko
NOTE: w861*h601

» Thing_Bounces_BackDATE: 2014-05-10
DL: 94 fois
TYPE: image
SIZE: 264Ko
NOTE: w946*h1365

Covers:
» Thing_Bounces_Back__(Release_DISK)__ENGLISHDATE: 2016-09-07
DL: 8 fois
TYPE: image
SIZE: 325Ko
NOTE: Uploaded by CPCLOV ; w1698*h1031

» Thing_Bounces_Back__(Release_TAPE)__ENGLISHDATE: 2016-09-07
DL: 104 fois
TYPE: image
SIZE: 367Ko
NOTE: w1706*h1035

» Thing_Bounces_Back__(Rerelease_ERBE)__SPANISHDATE: 2016-09-07
DL: 85 fois
TYPE: image
SIZE: 108Ko
NOTE: w680*h675

» Thing_Bounces_Back__(Rerelease_ERBE-SERIE_LEYENDA)__SPANISHDATE: 2016-09-07
DL: 14 fois
TYPE: image
SIZE: 170Ko
NOTE: w1188*h1161

Dumps disks:
» Thing_Bounces_Back__(2005-05-01)__CNGSOFTDATE: 2014-02-13
DL: 95 fois
TYPE: ZIP
SIZE: 71Ko
NOTE:
HFE: YES
 
» Thing_Bounces_Back__(2014-01-03)__CNGSOFTDATE: 2014-02-13
DL: 97 fois
TYPE: ZIP
SIZE: 53Ko
NOTE: Trainer +4: infinite lives, infinite energy, infinite panics, infinite ammo ;
HFE: YES
 
» Thing_Bounces_Back__CHON-CHONDATE: 2013-08-30
DL: 37 fois
TYPE: ZIP
SIZE: 86Ko
NOTE:
HFE: YES

» Thing_Bounces_Back__CRACKPONXDATE: 2013-08-30
DL: 56 fois
TYPE: ZIP
SIZE: 74Ko
NOTE:
HFE: YES
 

Dump cassette (version commerciale):
» Thing_Bounces_BackDATE: 2010-03-29
DL: 71 fois
TYPE: ZIP
SIZE: 23Ko
NOTE: Gremlin Loader

Dumps disquettes (version commerciale):
» Thing_Bounces_BackDATE: 2010-03-29
DL: 61 fois
TYPE: ZIP
SIZE: 25Ko
NOTE:
.HFE: NON

» Thing_Bounces_BackDATE: 2016-11-18
DL: 5 fois
TYPE: ZIP
SIZE: 104Ko
NOTE: Dumped by Dlfrsilver for Loic Daneels ;
.HFE: NON
 

Medias/Supports de stockage:
» Thing_Bounces_Back__(Release_DISC)__ENGLISHDATE: 2016-09-07
DL: 12 fois
TYPE: image
SIZE: 56Ko
NOTE: Scan by Loic Daneels ; w928*h585

» Thing_Bounces_Back__(Release_TAPE)__ENGLISHDATE: 2016-09-06
DL: 13 fois
TYPE: image
SIZE: 40Ko
NOTE: Uploaded by CPCLOV ; w799*h507

» Thing_Bounces_Back__(Release_TAPE-ERBE)__ENGLISHDATE: 2016-10-01
DL: 12 fois
TYPE: image
SIZE: 12Ko
NOTE: Uploaded by hERMOL ; w421*h264

» Thing_Bounces_Back__(Rerelease_TAPE-ERBE-SERIE_LEYENDA)__SPANISHDATE: 2016-12-11
DL: 11 fois
TYPE: image
SIZE: 83Ko
NOTE: Uploaded by hERMOL ; w1121*h1424

Notices d'utilisation:
» Thing_Bounces_Back__ENGLISHDATE: 2011-08-03
DL: 86 fois
TYPE: text
SIZE: 2Ko

» Thing_Bounces_Back__SPANISHDATE: 2010-03-29
DL: 49 fois
TYPE: PDF
SIZE: 222Ko

Sur le forum:
» Topic: Cheats, pokes ou solution pour "Thing Bounces Back"
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QUE DIT LA LOI FRANÇAISE:

L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.