★ AMSTRAD CPC ★ GAMESLIST ★ THE NEVERENDING STORY (c) OCEAN ★ |
Popular Computing Weekly |
IMPRESSIVE The Neverending Story, Ocean's game of the fantasy film has at last turned up, on of all things, the Amstrad - usually third in the queue for conversions after the Spectrum and Commodore. It may prove to have been a very smart move though because the graphics illustrating this adventure are simply excellent and with the Amstrad's monitor picture they look at their best. Not only are the graphics beautifully designed and full of detail, but the display of the graphics is itself unusual and impressive. It uses an effect rather like those TV pictures where a smaller picture is superimposed on the main screen to show another area of action. In this case a main area illustration, eg. the forest, will be illustrated over several locations but smaller insert pictures are superimposed as you move around. It's a vast adventure loading three parts with over 100K worth of code; what it lacks, though, is complex text analysis. Ocean have decided that size of adventure and graphics axe a more important trade off. This means that you must restrict commands on two words and you get such bizarre statements as Go North there is no verb in that sentence. Such things make the Grand Elf turn blue at the edges.
Popular Computing Weekly |
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Page créée en 142 millisecondes et consultée 2885 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |