★ AMSTRAD CPC ★ GAMESLIST ★ THE LURKING HORROR (c) INFOCOM ★ |
Amstrad Action |
Bob Wade walks up to the Pilgrim one dark and stormy night, to ask him to review Lurking Horros. 'But I've already reviewed it!" croaks the Pilg, terrified at the thought of another long night playing this spine-chilling game, with nothing but the Thing to keep me company... Yes. dear readers, it turns out that this is one of those famous Pilgrim blunders. I've been so busy playing the game that all thought of reviewing it seems to have been put entirely on one side. Now. as the moon rises over Future Publishing, and the most terrible blasphemies scroll slowly across the flickering screen. I must reveal the hideous, the unspeakable truth.. Let me explain My name is Frotz, cognominate Dean Jr. I am a student at GUE. the George Underwood Edwards Institute of Technology, where I was studying Oh what the heck. I've failed my exams anyway, At the end of last term, alter a real bender with the boys, I suddenly remembered that I had failed to complete my Classics paper Twenty pages to write and it was due the very next day. Aaagh! Nothing lor it but to head over to the computer lab and get it down on silicon, ready lor print out demean matin. Well, that's how it started. I made my way through the bitterly cold night, trying to ignore the hoots of mirth, drunkenness, and debauchery coming from the Dorm, and found mysell in the computer room with no-one but some weirdo hacker to keep me company. In fact the whole evening seemed really out-of-order. Perhaps it was the strange disappearances of the last few weeks, or perhaps it was some sixth sense. Boy! How I wish I'd got that essay done sooner! Sitting at the terminal, something really weird happened. 1 was editing a text tile, when suddenly I realised there was a whole load of bumph on the screen that I'd never written Talk about a corrupted file, this stuff was corruption itself Whoever designed the character set must have been drinking something really filthy Although I couldn't make head or teal of it. it seemed to make some awful land of sense ..ana as I gazed at it flickering across the display, like the pulsating, nictitating eyelid of some hideously slimy reptile. I fell into some kind of trance found mysell in some strange place., crowds of screaming, shoving people and there, there IT was OK. forget the scene setting, but Pilgs should realise that once you reach this point in Lurking Honor, there's no going back Providing you succeed in solving the first lew simple puzzles of the game, everything I've just described will soon be happening to YOU! When you come found from your trance there's nothing lor it but to set off on an in-depth (and I mean in-depth) exploration of the GUE buildings, and their hideous secrets The game is a masterpiece of Infocom program design, written by Dave hebling. author of Starcross, Suspect, and co-author of the original Zork trilogy. Lurking Horror is his best, and certainly one of Infocom's finest adventures to date. It's good first and foremost because of its authenticity. Il you haven't read H.P. Lovecraft and the Call of Cthulhu. or some of his other works, then you should know that the style of "horror fantasy" is slightly different from the style we nowadays associate with "horror" This isn't a series of blood-curdling episodes in which hall-crazed madmen leap out from clothes cupboards and chop you to bits with the bread knife nor is it a series of outrageously unbelievable nonsense involving mutant rats, zombies, or other such pulpy rubbish. Horror fantasy of the Lovecraft genre relies on building up an atmosphere of dread, culminating in the confrontation between you. and IT.. Lurking Horror manages this atmospheric conjuring trick brilliantly, and does it with a great sense of humour as well (otherwise there would be a danger of the program being insufferably pretentious). Whether you're trying to humour the hacker (a beautifully created cameo character) or wrestling with a Chinese takeaway the humour and ingenuity of the program remains consistently impressive. Finally as you descend into the darkness below the college. 'You can hear in the distance a cluttering scratching sound. The sound is louder now.... It sounds like small animals Is it rats"' You bet your sweet sally it is. Frotz old chum... and boy, are you in for it now ! For all those interested in experiencing a nightmare you can switch off, but which defies you to do so by drawing you further into its web. this game is highly recommended. AA |
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Page créée en 065 millisecondes et consultée 2329 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |