★ AMSTRAD CPC ★ GAMESLIST ★ THE CAVES OF DOOM (c) MASTERTRONIC ★

★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
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 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

The evil Lord of Doom is a bit averse to strangers snooping around his planet. Understandable really, but when most people would tell the odd explorer or two to shove off, this guy casts intruders into a pit and leaves them to die. He's not called the evil Lord of Doom for nothing you know.

Oblivious to the nasty nature of the planet's master, you decide to do a bit of exploring on Doom. Predictably enough, you are captured by the denizens of the evil Lord, and are left to die, deep within the bowels of the planet. It's all a bit perturbing really.

After going through heavy bouts of feeling sorry for yourself it soon becomes apparent that the best plan is to try and escape back to the surface where your rocket ship awaits. Obviously it's not that easy. Numerous sentries are stationed around the Dark Lord's underground citadel. Some are intelligent, homing in on your body heat, while others patrol mindlessly along their designated paths. Be warned, a sentry's touch is deadly.

Locked doors bar your route to freedom, blocking the main passageways back to the surface. There are five different types of door, and each needs to be opened with a key which matches the colour of its paintwork. Keys are to be found knocking about the citadel and are picked up by flying over them. One of the keys is a composite object, split into three pieces; all three parts must be collected before the key works. Seven bits to collect in all.

You get around the caves using your jet powered backpack. When you fly, the whirr of jet thrusters resonates around the cave. The only real drawback it has, is that it's not very economic on fuel. Luckily, ample amounts of this wonder mixture can be found and collected within the subterranean caverns. Strolling over a purple fuel canister tops up your tanks and moves the bar gauge at the top of the screen to the right. Economy driving — trogging along on toot — doesn't use any fuel, but it is a little slow and you are more likely to get totalled by attacking aliens when you're on foot.

Each cave occupies the lower part of the screen with the upper area reserved for important information relating to status, lives remaining and score. There is usually an exit on at least one wall of each cave, and as you fly/walk through it another screen flips into view. Dodging the mindless nasties successfully comes with practice, but the homing baddies present more of a problem. They look like white stick men and zoom towards your location with a frightening fervour. You have eight lives to start with, and some quick learning is called for . . . Your man is unarmed, so the nasties have to be avoided rather than killed, and points are awarded for progress.

Those of you having difficulty with certain screens, or the game as a whole will no doubt leap into the editor supplied. This most handy of utilities permits the playing area supplied with the game to be remodelled, or completely destroyed and rebuilt. In edit mode, the cursor remains stationary while the landscape scrolls behind it. Keying 0 deposits a building block selected from the menu of 255 components under the cursor.

The editor gives access to an infinite number of DIY games, and is perhaps the ultimate cheat mode. But are you sprite enough to cheat death in Caves of Doom the honest way?

THE CAVES OF DOOM
(c) MASTERTRONIC

Developer: Mr. Chip Software
Author: Robert SANSOM
CoverArt: John SMYTH

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , PLATES-FORMES , EXPLORATION , LEVEL DESIGN , TAPE
★ LiCENCE: COMMERCIALE
★ COLLECTION: MASTERTRONIC 199 RANGE


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Bonus:
» The  Caves  of  Doom    ARTWORKDATE: 2022-05-21
DL: 296
TYPE: image
SiZE: 432Ko
NOTE: Uploaded by CPCLOV ; w1289*h2048
 

Cover/Package:
» Caves  of  Doom    (Release  TAPE)    ENGLISHDATE: 2017-12-27
DL: 196
TYPE: image
SiZE: 454Ko
NOTE: Scan by Abraxas ; w1939*h1185
 

Dump disk:
» Caves  of  Doom    ENGLISHDATE: 2023-05-22
DL: 105
TYPE: ZIP
SiZE: 14Ko
NOTE: Supplied by hERMOL ; Extended DSK/40 Cyls
.HFE: Χ

Dump cassette (version commerciale):
» Caves  of  Doom    ENGLISHDATE: 2020-07-06
DL: 289
TYPE: ZIP
SiZE: 16Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;
.LOG: √

Medias/Supports:
» Caves  of  Doom    (Release  TAPE-199  RANGE)    ENGLISHDATE: 2017-12-08
DL: 150
TYPE: image
SiZE: 178Ko
NOTE: Scan by Pinace ; w1205*h756

» Caves  of  Doom    (Rerelease  TAPE)    ENGLISHDATE: 2017-12-19
DL: 146
TYPE: image
SiZE: 98Ko
NOTE: Scan by Abraxas ; w1212*h782

Notice d'utilisation:
» Caves  of  Doom    (Release  TAPE)    ENGLISH-FRENCH-DUTCH-ITALIANDATE: 2022-08-27
DL: 183
TYPE: PDF
SiZE: 3685Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.