★ AMSTRAD CPC ★ GAMESLIST ★ SUPER CAULDRON (c) TITUS ★

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It was bound to happen sooner or later - the strain was bound to get too much for our Simon Forrester. He's written a rhyming review...

Double, double, toil and trouble, CPCs stick out amongst the rubble, That's right - the home of this wonderful mag Was razed to dust by some grisly hag. After a long and tortured battle, She flew away with a drawn out cackle, Having raised the darkest demons of hell, By loudly reciting the following spell:

You may remember, not long back, Zap'T'Balls being slightly cack. Though studded with many a nice effect, They interfered, so the game was wrecked. But Elmar's back, effects abound, Let's hope it gels this time around. Cauldron 3, yes, more of the same, So let's get on and review the game.

Now first of all, sorry tape owners, This game's on disc, but that's a bonus; 'Cos to load the intro and take a peep Would take forever - you'd fall asleep. Because foxes talk, and pumpkins fly, It's very pleasing to the eye, And unlike Elmar's earlier one, When you play the game, the effects are gone.

This little witch that moves like Pob, Comes out of a giant beasties gob, A little witch with the cutest run, Who can slide down hillsides on her bum, She can run, and jump, and slide, and crawl, So if you want a gymnast she's got it all. Okay, with cartwheels she may be licked, But give her a chance, I mean - who's perfect?

So the little witch runs up this hill, Reaches the brow - there's an icy chill And a pumpkin bouncing up and down, With a lovely noise when it hits the ground. The cute little witch tries to kill it, By throwing rocks and stones and grit. But it just won't die, it's all for nowt; Instead this smoke comes pouring out!

So dodge the pumpkin, if you can, And later on there's a crooked man. He's spitting fire! Ouch! Stop it! Kill him quick before you cop it. Owls and vultures, all must die, When you find a broom and learn to fly, With death defyingly high dog fights But with rocks, not bullets, in your sights.

But as well as up, our witch goes down, To a maze of caverns underground, To tackle a whole new world of danger, But when it comes to skill, she's no stranger To some crafty moves, and a careful shot, She really uses what she's got To jump fires, furry slugs and trees With a grace that makes it look a breeze.

We're climbing chains, dodging folk, Throwing rocks to kill the bloke, Jumping over Venus Fly Traps, Carefully, with no mishaps, Cos they're following you, open jawed, Step too close, you're gonna get floored. Dodging spikes, platforms lift, Witchy jumps across the rift.

Another level when you fly, On through the portal in the sky, And up to fight amongst the clouds, Where an icy veil of mist enshrouds The ice balls flying round as well - Witchy found another spell. Fire carefully so as not to waste it, As a few more gruesome thingies taste it.

But the gameplay takes another turn, With some incantations to slash and burn, And knock some bad guys to the ground With a lovely screechy zapping sound. Lots of charms to collect, Lots of baddies to leave, wrecked. The magical side has just begun, And it all helps to add to the fun.

Of course, like all, it's got its faults, (It's here that all the raving halts) 'Cos if you prefer a shoot-'em-up, Or a puzzle game, this ain't your cup. But though some bits are a little dull, Bringing the action to a lull. You'll appreciate the little break -Rest your arms for the witches sake.

Cute is slightly overplayed, hence The atmosphere isn't all that tense, Thunder and lightning was a nice little touch, But it really doesn't add that much. Though don't let this hassle stop you trying. You'll never feel the thrill of flying, So get your wallet and stop that crying, There was never a game more worth buying.

Graphically it's really hot, There's no effect it hasn't got. The scrolling - smooth, the movement - fluid, On our little female druid. And everything looks kinda cute, A little too cuddly for you to shoot. Far be it from me to point the gun, But fill 'em in - it's really fun.

The music's also really cool, With a quality that makes you drool A catchy beat, a healthy swing, That really complements the thing. In game effects are brilliant too, Stereo sounds hitting you (If you own a Plus, that is, But even if not, they're still the biz).

And then there's the bit that won't go away; That eternal problem of good gameplay. 'Cos when all the flashy bits are done, It's just no good if it's just not fun. This game is big, I'm telling you. Each time you play, there's something new. And you're coming back more and more, To a game that you will just adore.

You see, Cauldron One wasn't all that good, And Cauldron Two a little dud, And with commercial things the way they are, Number three could be worse by far But boys and girls, have no fear, The wonderful Super Cauldron's here, With games like this we should be proud To own a CPC - sing aloud!

You know, I'm really good to you, To poetically write a game review, That's fun to read and rhyming too, Gotta go now - Toodle-oo.

AA

SUPER CAULDRON
(c) TITUS

Amstrad CPC Version: ELMSOFT (Elmar KRIEGER) pour TITUS
Tune composed : Christian Lier Known As WEEE! ( Using the CPC Soundtrakker written by Oliver MAYER)
Intro Design: ELMSOFT ( Elmar KRIEGER)
Illustration Pochette: DEMOULIN
Producer: Eric CAEN

Original PC Game: Vincent Berthelot
PC Graphics : Francis FOURNIER , Didier CARRERE , Francois RIMASSON

Francis Fournier est graphiste sur Super Cauldron et sur Prehistorik II. Chez Titus depuis un peu moins de deux ans, il a travaille sur Crazy Cars III, sur Moktar et actuellement sur la version Famicom de Blues Brothers. Autre specialite de Francis, a cree les niveaux, les cartes, de Moktar, de Prehistorik II, de Super Cauldron et de Super Blues Brothers. C'est lui le responsable de vos cauchemars.

Vincent Berthelot est programmeur PC chez Titus depuis 4 ans, et assure la realisation de Super Cauldron. La liste des softs qu'il a realises est longue, voici les principaux : Fire & Forget, Crazy Cars 2, Dark Century, Fire & Forget II, Blues Brothers, et bien sur, Super Cauldron, qui marquera surement un pas dans rentree du PC dans le monde de l'arcade. Didier Carrere, absent sur la photo, est lui aussi graphiste sur Super Cauldron. Depuis un peu moins de 9 ans travaile chez Titus, on retrouve son coup de pinceau dans Lagaf, Srainies (Super Famicom), et Crazy Cars III. Il est aussi entierement responsable des illustrations de Blues Brothers et de Titus the Fox.

★ NOTE: A voir aussi , dans le même style le test de "Prehistorik II"

★ YEAR: 1993
★ LANGUAGES:
★ GENRE: INGAME MODE 0 , ARCADE , PLATES-FORMES , 64&128K , MEDIAEVAL , TAPE , DISK
★ LiCENCE: COMMERCIALE


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Radical  Software-Fluff-Ball  Bearing-Super  Cauldron    ENGLISHDATE: 2016-05-24
DL: 351
TYPE: image
SiZE: 130Ko
NOTE: w866*h599

» Super  Cauldron    FRENCHDATE: 2016-10-18
DL: 360
TYPE: image
SiZE: 529Ko
NOTE: Uploaded by hERMOL ; w1222*h1686
 
» Titus-Prehistorik  2-Crazy  Cars  3-Super  Cauldron-Fox  Collection    FRENCHDATE: 2014-02-27
DL: 1214
TYPE: image
SiZE: 764Ko
NOTE: w1322*h1758
 

Covers/Packages:
» Super  Cauldron    (Release  DISK)    ENGLISH-FRENCH-GERMAN-SPANISH-ITALIANDATE: 2015-06-16
DL: 544
TYPE: image
SiZE: 1081Ko
NOTE: Uploaded by CPCLOV ; w3257*h1879
 
» Super  Cauldron    (Release  DISK-CARDBOARD)    ENGLISH-FRENCH-GERMAN-SPANISH-ITALIANDATE: 2022-10-05
DL: 48
TYPE: image
SiZE: 137Ko
NOTE: Scan by Loic DANEELS ; w4718*h3515

» Super  Cauldron    (Release  TAPE)    ENGLISH-FRENCH-GERMAN-SPANISH-ITALIANDATE: 2015-06-16
DL: 694
TYPE: image
SiZE: 2243Ko
NOTE: Uploaded by CPCLOV ; w4978*h2823
 

Dumps disks:
» Super  Cauldron    (2020-02-26)    (Enhanced  512K  Edition)    CHANY-NPSDATE: 2020-02-27
DL: 358
TYPE: ZIP
SiZE: 139Ko
NOTE: Trainer +1: infinite energy ; X-Mem or 512K RAM expansion version ; 40 Cyls
.HFE: Χ
 
» Super  Cauldron    XORDATE: 2014-07-14
DL: 734
TYPE: ZIP
SiZE: 197Ko
NOTE: Trainer +3: infinite lives, infinite energy, select stage: Flip side if border flashes! ; Extended DSK/40 Cyls
.HFE: Χ
 

Dump disquette (version commerciale):
» Super  Cauldron    ENGLISH-FRENCH-GERMANDATE: 2010-03-29
DL: 655
TYPE: ZIP
SiZE: 186Ko
NOTE: Dump by Johnny Farragut ; 43 Cyls
.HFE: Χ

Media/Support:
» Super  Cauldron    (Release  DISC)    FRENCHDATE: 2016-09-07
DL: 269
TYPE: image
SiZE: 59Ko
NOTE: Scan by Loic Daneels ; w925*h583

Notice d'utilisation:
» Shadow  Maze    (CPCRetroDev2023)    (Game  Gesture  to  Super  Cauldron)    ENGLISHDATE: 2023-11-02
DL: 57
TYPE: PDF
SiZE: 568Ko
NOTE: 1 page/PDFlib v1.7

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» Super Cauldron Longplay and Review (Part 2 of 4 - World 2) by Xyphoe (Powered by YouTube)
» Super Cauldron Longplay and Review (Part 3 of 4 - World 3) by Xyphoe (Powered by YouTube)
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.