★ AMSTRAD CPC ★ GAMESLIST ★ SPACED OUT! (c) FIREBIRD ★

Amstrad Computer User
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THE home micro and the board game have had quite an interesting relationship. Far from giving Monopoly the boot, computers have achieved a sort of symbiotic relationship with the dice throwing fraternity.

Most successful board games spawn micro versions, but there haven't been many that miss the card and counter stage altogether to hit the small screen first.

Spaced Out is undeniably a computer board game. Like all good (and not a few bad) games, the rules are simple. There's a grid of points on which players move. The idea is to move your player (a cosmic cowboy in ten-parsec hat and stellar leather boots) from the bottom left of the grid to the top right.
Movement is either along or up - no diagonals allowed - and the distance moved is cast by a couple of numbers which try ever so hard to be a pair of dice. No spots, but they do randomly set up two numbers between zero and six. Throwing a double means you move twice.

There has to be competition, in this case the Nasties. These swarm over the playing area and try to get in your way. You can't jump over them, but you can move on top of one to space it out. Hence the name of the game. You, too, can experience the unique delights of getting well wasted if the Nasties manage to prevent you making any legal move with the numbers the dice give you.

On the numerical side of things, there are several factors that determine the success of the boardtrotter. Each move has to be completed within a minute, and time penalties start to clock up if you haven't finished within 15 seconds. Spacing out an opponent (which removes it from the board) also accrues 100 penalty points.

Spacing out yourself provides another 400, and another nasty makes an entrance to cheer you up. More penalties accumulate if you use more than the alloted 20 moves.

You start off with a handicap rating, and this sets the maximum number of penalty points you can take. To begin with this is usually in the high thousands, but should you succeed in your mission then the number of penalty points you scored becomes your handicap for the rematch. So you have to get as many penalties as possible in the first game (without going over the top and losing) to give yourself a better chance in the more difficult subsequent game.

Joystick or keyboard is required for the game, most people having at least one of the two. At the start, you can choose the size of board from about a twelfth to over three quarters of the screen, and also the number of nasties. Dice are rolled by pressing the fire button, and you pick your moves by moving a pointer over a die and a direction arrow.

There are a few unfathomables. Can you comprehend the rules governing the nasties'ramblings? Why is the icon that means you're spaced out marked with a T? Is the game more interesting than playing Ludo with Aunty Mabel on Boxing Day? Only you, Firebird and the two quid in your pocket can provide the answer.

ACU #8709

SPACED OUT!
(c) FIREBIRD

DESIGNED AND DEVELOPED BY JOHN GIBSON , STEVE CAIN

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , BOARD , TAPE
★ LiCENCE: COMMERCIALE

★ PROTECTION: BLEEPLOAD (TAPE)
★ COLLECTION: SILVER 199 RANGE (BUDGET)

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Spaced  Out    (Release  TAPE-FIREBIRD-SILVER  199  RANGE)    ENGLISH-GERMAN-ITALIAN-FRENCH-DUTCH-SPANISH-DANISHDATE: 2012-07-17
DL: 203
TYPE: image
SiZE: 56Ko
NOTE: w559*h397

Dump disk:
» Spaced  OutDATE: 2012-03-24
DL: 261
TYPE: ZIP
SiZE: 14Ko
NOTE: 42 Cyls
.HFE: Χ

Dump cassette (version commerciale):
» Spaced  Out    ENGLISHDATE: 2010-03-29
DL: 227
TYPE: ZIP
SiZE: 23Ko
NOTE: Dump by Pinace ; Bleepload Protection

Media/Support:
» Spaced  Out    (Release  TAPE)    ENGLISHDATE: 2017-12-08
DL: 159
TYPE: image
SiZE: 222Ko
NOTE: Scan by Pinace ; w1205*h756

Notice d'utilisation:
» Spaced  Out    ENGLISHDATE: 2011-10-24
DL: 231
TYPE: text
SiZE: 4Ko
NOTE: Retyped by hERMOL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.