They say that magic was once as well respected as nuclear physics is today. But what happens when the old and new combine - a high technology society dabbles in powers that belong to the past? On the planet Megron it led to the unleashing of a terrible evil, the power of Darkon!
Into such a scenario you step, a bionic warrior with your robotic companion who will occasionally warn you of impending danger. At first the landscape is soft and gentle, an almost primitive deserted world, but littering it are the artefacts of an advanced civilisation.
Though hardly original, this basic premise of Souls of Darkon is sound enough and sets up memories of several SF novels and films. It's most stylishly presented too. At the top of the screen a text description, below a hi-res graphics window; to its right a log of your activities with inputs below.
With its original typeface and somewhat stylised two colour illustrations it all looks very modem - a trifle Conran really. However, there will always be the debate over text vs words. At one location it is raining so hard that I sheltered under a tree (ie, an open invitation to Climb Tree) but had the downpour stopped by the next location or was it just not mentioned?
There were one or two other discrepancies that I encountered which stopped the world being real. Despite the trendy presentation, possibly because of it, I found it all a bit neutral and uninvolving. Still, you may think differently and it seems to have many of puzzles and reasonable variety. Perhaps it was all that rain dampened the fire of my enthusiasm.
John Minson , Popular Computing Weekly