★ AMSTRAD CPC ★ GAMESLIST ★ SKWEEK (c) LORICIELS ★ |
A100% | Amstrad Action |
Everybody's conservation minded these days, and now yon too can do your bit by helping to save the lesser spotted, yellow crested, pink toed Skweek - or Gamus Ratus Addicitivus as they say in Latin (and remember, when in Rome do as the Romanians). SAvveeic is a creature who needs to reclaim his environment which lias become polluted with horrible blue (boo!) tiles. They must all be painted pink if the little rodent is to be able to pursue life, liberty and the skweekian way. To make tiles change colour all Skweek has to do is run over the top of them (where does he keep his paintbrush?) Naturally things are never straightforward, and our furry friend is pursued by a whole host of strange and curious beasties. Everybody, it seems, wants a piece of the yellow peril - ghosts, fireballs, purple people eaters, even gun toting octopuses! Green star fish demolish walls to reveal blue tiles just to make life difficult, while the purple gang occasionally start laying new blue tiles to add to the challenge. Skweek materialises (in a normal game) on a series of increasingly tough levels. The first one you visit, more of a warm up than anything else, has no tricks or traps apart from large holes in the floor. Don't let this lure you into a false sense of security, though: it's real dangerous out there for a young Skweek who's not used to the turf. Floors decay, manholes allow monsters to pop up and get you and self-destruct squares blow up all the tiles in the immediate area leaving Skweek stranded in mid-air making like Jerry the mouse scrambling for solid ground. On the plus side for serious Skweekists are a multitude of goodies to collect and keep: Octopuses fire rebounding shots that seem to track Skweek even when he tries to hide. It's outrageous! Why cant these monsters act. like normal people and stand on chairs when mice-like animals enter the room? In normal game mode, you meet new dangers at the rate of two or three a level as you progress. In random mode you can find the mouseketeer Skweek transported to any level from the pushovers up until levels where you dont even know how to start.
On the more ridiculously tough settings self-destruct 'POW' tiles actually trap you in a corner as your path disintegrates leaving you scrambling for floor (or just plain dead!). Other times you come face to face with arrow tiles that drag you along a long and winding path only to deposit you into a hole, or onto slippery slidy tiles that, quite defeat any kind of direction. Once on these it's a case of trusting to luck and hoping that great Skweek in the sky is smiling - a rare event indeed. The whole look of the game with the cutesy characters seems directed at the lower end of the age range. Yet anyone of any age will immediately be seduced by Skweek's subtle charms, simply because it's fun and quite different. There is only one question that must be answered: why doesn't the little geezer actually ever make a noise, let alone a squeak? Still, I suppose a game called Mute wouldn't do too well, would it? FIRST DAY TARGET SCORE : two sets of Teds in succession TW, AA |
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Page créée en 346 millisecondes et consultée 6182 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |