★ AMSTRAD CPC ★ GAMESLIST ★ RICOCHET (BLABY COMPUTER GAMES) (c) BLABY COMPUTER GAMES ★

Amstrad Action
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Somebody else obviously played the same games as me as a kid because this is a version of one of my old favourites. Crossfire where ball-bearings wore fired at a puck on a curving playing aiea to force it towards the opponent's goal I thought I'd seen the last of the game years ago but unfortunately I hadn't even though the ball bearings have been replaced by laser fire.

The playing area is rectangular in shape with a laser gun at either end behind a goalmouth Two lines angle in from the sides to form a wide funnel towards the goal with the puckstar starting in the middle of the board. By shooting the puckstar with the limited supply of lasei bullets it can be forced in a particular direction. Howevei the opponent, computer or player, will be trying to move it the other way.


The puckstar homes in on one of its favourite corners

The winner is the first to reach a set tar get of goals but a lime limit is set on each goal and if this runs out before ono is scored the puckstar is replaced in the centre of the board for the combatants to have another try. That is the bones of the game bu: the author has triec to embellish it. unsuccessfully, by introducing ;ill manner of wetro options and parameters.

The simplest is the size of the goal out this soon gives way to settings of gravity, collision mode energy bounce, initial energy and inertia. The exact efect of each of these has to be experimented with to discover but it can do seme pretty weird things to the puckstar and the bullets.

You may find the puck becomes immovable and sits in one corner of the table or that it fails to obey most of the laws of science The bullets can do the strangest things curving around in U-turns, stopping dead and rolling backwards, swerving like a baseball pitch in a hurricane or zapping across the beard like Concorde with a tail wind.

All this playing around can be interesting for a while but the shallowness of the game and simple display make this a definite non-starter The best bits of the program are the title music and screens They flatter to deceive - if the same amount o.r work had gone into :he game things would have been a lot better.

AMSTRAD ACTION #6

RICOCHET (BLABY COMPUTER GAMES)
(c) BLABY COMPUTER GAMES

PROGRAMMER: DAVID K. PRIDMORE

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , AIR HOCKEY
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Ricochet    (Release  TAPE-BLABY)    ENGLISHDATE: 2017-01-04
DL: 277
TYPE: image
SiZE: 119Ko
NOTE: Uploaded by hERMOL ; w578*h876

» Ricochet    (Rerelease  TAPE-BLABY)    ENGLISHDATE: 2012-07-14
DL: 265
TYPE: image
SiZE: 98Ko
NOTE: w811*h779

Dump cassette (version commerciale):
» Ricochet    (Release  BLABY)    ENGLISHDATE: 2018-02-18
DL: 240
TYPE: ZIP
SiZE: 11Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; CSW2CDT-20170630
.LOG: √

Media/Support:
» Ricochet    (Release  TAPE-BLABY)    ENGLISHDATE: 2019-11-24
DL: 71
TYPE: image
SiZE: 33Ko
NOTE: Scan by Loic DANEELS ; w573*h707

Notice d'utilisation:
» Ricochet    (Blaby  Release)    ENGLISHDATE: 2011-08-22
DL: 186
TYPE: PDF
SiZE: 66Ko
NOTE: 1 page/PDFlib v1.3

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.