★ AMSTRAD CPC ★ GAMESLIST ★ RETURN TO OZ (c) USGOLD ★

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TV and film tie-ins have been all the rage in recent months, with Never Ending Story, and arcade games based on everything from Superman to Doctor Who. For the most part they've been pretty dire, but the Pilg had high hopes of Return to Oz since it bears the prestigious Disney seal of approval - surely the descendants of Walt would not put their name to anything less than awesome?

Hmmm ... Well, the fact is that this game is pretty ... er ... Mickey Mouse. The Cowled Crusader polished it off in 35 minutes, which is my current record for solving a game from scratch. But before you pass on to the next review in disgust, perhaps you should ponder awhile some of the innovations and interests of this little gamette.

Return to Oz requires no text input whatsoever. At each stage of the game, the bottom of the screen bears a menu from which, using a combination of the space bar and the Enter key, you select one of six options. These are LOOK, TALK, SEARCH, GET, LIST, and LEAVE.
The aim of the game is to make use of these options to move from one screen-location to another and return to Oz, where things are in a bad way. You must restore the rightful Queen of Oz to her throne, destroy the wicked Nome King, and outwit other nasties in the process.
The game system works very well, given its limitations. For ex ample: you press TALK and on the screen a little square will pick out one of the characters present if you can talk to him. At this point it's worth pressing SPACE to see if the square flips to any of the other characters displayed (if there are any). If it does, then you can choose who you wish to talk to by pressing Enter.

Sounds good, but the actual gameplay is very limited. TALKing, for example, sounds interesting but in fact simply means getting occasional helpful messages from other characters. The other commands are similarly efficient in their operation and selection, and similarly limited in the effects they actually produce.

There aren't very many puzzles in the game, and most of them are solvable provided you have the right object with you.

Since you can carry all the objects in the game simultaneously, and since the program obligingly tells you which one will be effective in each case, you don't have much problem here.

Return to Oz could have been a very enjoyable game for younger players, but I wonder if it isn't just a bit too limited. Certainly any Pilg who's done even a modicum of adventuring would find it very simple fare. The blurb that comes with the program says, 'While the story closely follows the plot of the film, it has been necessarily expanded to make the game more playable and more of a challenge.' If that's the case, I'm glad I didn't bother to see the film.

AMSTRAD ACTION #15 (DECEMBER 1986)

RETURN TO OZ
(c) USGOLD

Designed and programmed by KAOS

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , AVENTURE TEXT , AVENTURE GRAPHIQUE , ICONS , TAPE
★ LiCENCE: COMMERCIALE

★ PROTECTION: SPEEDLOCK-TAPE-V1985
★ RERELEASE: ERBE SOFTWARE (SPAIN)

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Return  to  OzDATE: 2013-09-27
DL: 428
TYPE: image
SiZE: 305Ko
NOTE: w961*h1371

» Return  to  Oz    ENGLISHDATE: 2014-05-10
DL: 227
TYPE: image
SiZE: 376Ko
NOTE: w918*h1326

Cover/Package:
» Return  to  Oz    (Release  TAPE)    ENGLISHDATE: 2022-10-08
DL: 334
TYPE: image
SiZE: 751Ko
NOTE: Scan by Loic DANEELS ; w1209*h2802
 

Dump disk:
» Return  to  Oz    ENGLISHDATE: 2015-07-02
DL: 229
TYPE: ZIP
SiZE: 32Ko
NOTE: 40 Cyls
.HFE: √

Dump cassette (version commerciale):
» Return  to  Oz    ENGLISHDATE: 2018-05-13
DL: 263
TYPE: ZIP
SiZE: 29Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Speedlock Tape v2/1985; CSW2CDT-20170409
.LOG: √

Media/Support:
» Return  to  Oz    (Release  TAPE)    ENGLISHDATE: 2019-11-23
DL: 169
TYPE: image
SiZE: 34Ko
NOTE: Scan by Loic DANEELS ; w575*h718

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.