★ AMSTRAD CPC ★ GAMESLIST ★ R.E.M: REMOTE EXCAVATION MODULE (c) BLABY COMPUTER GAMES ★ |
Amstrad Action |
I suppose it was inevitable that a copy of that great game Boulderdash would appear, but even though this one is a lot cheaper I don't think it will give much competition to :he original. It's set in underground vaults where a remote excavation module (REM) has to collect radioactives before moving onto the next of 20 screens.
The playing area is a very large cavern that has been filled with volcanic rocks, earth radioactives and aliens. On each of the 20 areas there are a number of radioactives lying around to be collected (or created if there are none). Once the correct number has been picked up you can move onto the next level with a new layout and new difficulties.
As the REM moves about the screen you notice this game's one big failing - the scrolling. It is absolutely awful and guaranteed to bring out the worst inmigraine sufferers. The control is also bad since it is difficult to calculate when to change direction when being chased or about to be squashed. If you car. cope with these problems the game presents a challenge but 1 suspect most people would rather have the real thing. Once inside a cave the physics of the game are much like Boulderdash, with gravity affecting both rocks and radioactive creating the danger of you being squashed. If you do collect enough radioactives within :he generous fuel time limit you can exit to tire next screen or continue collecting for more bonus. A bonus is also given for fuel left and once you've completed the level you're given a code allowing you to bypass it next time. Every fifth cavern is a challenge stage where bonus points can be earned but lives can t be lost. If you get far enough you start to encounter the three forms of alien life that have invaded the caves Glomps are first and these smiling, red-faced chaps home in on you, killing you on contact. BW, AMSTRAD ACTION #5 |
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Page créée en 056 millisecondes et consultée 1913 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |