|★ AMSTRAD CPC ★ GAMESLIST ★ REAKTOR (c) ODIESOFT ★|
I was a big fan of the game Tetris! This game didn't have great graphics, it didn't offer a complex gameplay, it didn't have lots of different stages and you couldn't even win it - but nevertheless this game was really addictive. Millions of other Tetris players can surely confirm this.
Mirrorsoft had already done a Tetris conversion for the CPC, but since I wanted to save the money I thought I could do my own Tetris version. It was supposed to become my second CPC game after Ghosthunters (well and after Arlesberg, but I don't really count that as a full game, it was just a big joke). It was mostly created in BASIC with a few Assembler routines for the display of the different shapes.
I created a nice menu to define the keys and select the 9 difficulty levels. All the different Tetris shapes had a pseudo 3D look and were created at the start of the program (you can see how the different shapes are being created when you start the program). But the problem with this program was that I didn't know how to test where the falling Tetris shapes hit the floor or other shapes already lying on the floor.
A couple of years later I created a working Tetris version called Chaotris. I didn't release it though, because I had added some extra shapes besides the original five shapes which made the game unplayable. For the planned bonus game Deadris for Rex and my unreleased game Rigor Mortis I didn't even start to program - somehow I wasn't very fortunate with converting Tetris to the CPC.
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