★ AMSTRAD CPC ★ GAMESLIST ★ RAMBO 3 (c) OCEAN ★

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★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
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 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

John Rambo, the most macho man alive, so tough he makes even me look like a bit of a girlie, is back. With guns smoking, muscles flexed, head-band blowing in the wind, he's looking for trouble, and he's most definitely found the right place. Those darned Russkies have been and gone and kidnapped that good old Colonel Trautman (the nerve of some people, there he was doing a quiet bit of spying and these big guys in furry hats get all upset and want to tie electrodes to his naughty bits!).

In the grand Rambo tradition, our hero faces these adverse situations with a witty grunt and a pull on the trigger, until the world is a safe place once more.

The game is in three sections: the rescue of the Colonel, the break out from the Soviet compound, and finally the escape from Afghanistan itself. Each has a different objective (apart from slaying Russians of course, but only for the points you understand, no hard feelings), and each requires the use of different articles gathered along the way. The adventure takes place on a flick-style screen, with Rambo free to move horizontally and vertically. This occasionally proves irksome, since not knowing what lies beyond does not allow you to take preventive action - such as not walking into the guards, which does not do a lot for one's health. Rambo's well being is neatly shown by way of a portrait of Mr Stallone which slowly turns into a skull as injuries are inflicted upon your person. This features under the main game screen along with an inventory of the various vicious bric-a-brac to be collected en route and the weapon in use at the time, be it knife, pistol, machine gun or the old faithful bow and arrow (explosive tip? That'll do nicely).

In stage one the mission is to rescue the Colonel from the prison in which he is being held and to free any other Afghans you stumble across on your travels. This requires an extensive search of the compound as you try to gather the right tools for the job: infra-red goggles to spot intruder alarms, mine detectors (for detecting weapons, would you believe), ammo boxes to replenish your weapons for carnage later and rubber gloves to allow you to open electrified doors and the like. Who would ever of thought it Rambo on the hunt for a pair of Marigolds! Having collected these goodies it's off to get Colonel Sam (shouldn't that be Uncle?). This requires lots of dashing around, but you must be careful, none of this blasting away with the first gun you find (when you can find one that is), because stealth is essential if you don't want to draw the attention of a large part of the guard to your person.

The knife you possess at the beginning is often your best bet: it's silent, it doesn't need ammunition and the guards arc generally pretty dozy and let you walk right up to them and do your dirty work, sending them off to watch over that great gulag in the sky. But if you just can't resist a blast from your machine gun, the alarm does die down after a while - if you survive that long!

When you've found., rescued and presumably saved your beloved mentor from the evil camp, it's off to the great outdoors for a country stroll and a pleasant spot of boobytrap laying. Working your way northwards it's time to leave a few parting gifts for your Russian brethren in the form of bombs. The objective is to reach a helicopter that will whisk you to safety while you cause enough confusion, death and destruction to cover your escape. Only trouble is, you can't just do a runner straight for the helicopter (not. that such a cowardly, albeit sensible, thought would ever occur to our Johnny). The helicopter won't be ready for your escape until you've primed every last bomb, the number to be made ready being indicated alongside the Weapons selected' panel.

Strangely in part three the helicopter you fought so hard to get to is ditched and Rambo hijacks a tank. At last all this sly stealth business goes out of the window and its time for some serious wasting. The tank is to be driven to the border, but the problem is, unfortunately (or fortunately, depending on your point of view), a few Russian tank divisions have turned out to say thanks for all those . lovely booby traps in part two. So it's fun time, but caution is still the order of the day: too much indiscriminate blasting causes your gun to overheat; and the tank is quite easily damaged, even by grenades. So be careful out there.

The layout of the game, and its reliance on cunning as much as killing, may come as a surprise. There isn't so much of the 'Ramboesque' machismo one is led to expect from the films. Neat touches are in evidence even if the suspense is lacking in parts. The injury level indicator, if slightly grotesque, is a refreshing change from simple bar graph indicators, while in parr, one the ease with which the guards can be dispatched does leave a little to be desired. Tell you one thing, though: Rambo on the CPC is a better actor than he is in the films!

TJW, AA

RAMBO 3 [Rambo III]
(c) OCEAN

UNDER LICENSE FROM TRISTAR PICTUREStm & CAROLCO PICTUREStm

PROGRAM: ANDREW DEAKIN
GRAPHICS: IVAN HORN
MUSIC/FX: JONATHAN DUNN

★ NOTE: AMCHARGE EST INCLU SUR LA RETAIL FR/DISK

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , INGAME MODE 1 , MULTI PART , ARCADE , MAZE EXPLORATION , SHOOT-EM-UP , HIT , FILM , MILITARY
★ LiCENCE: COMMERCIALE

★ PROTECTIONS: SPEEDLOCK-DISK-V1988 (DISK) , SPEEDLOCK-TAPE (TAPE)
★ RERELEASES: HITSQUAD (BUDGET) , ERBE SOFTWARE (SPAIN)
★ COLLECTIONS: ERBE AMSTRAD DISCO 6128 , ERBE AMSTRAD DISCO (ERBE/SPAIN)


Cliquez sur l'image pour voir les différents packages (3). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Hitsquad-Star  wars  Return  of  the  jedi-Wec  le  Mans-Rambo  3-Operation  Wolf-Batman  2-the  caped  crusaderDATE: 2010-06-02
DL: 854
TYPE: image
SiZE: 205Ko
NOTE: w600*h852

» Rambo  3DATE: 2010-06-02
DL: 811
TYPE: image
SiZE: 154Ko
NOTE: w600*h846

» Rambo  3    ENGLISHDATE: 2012-01-31
DL: 428
TYPE: image
SiZE: 254Ko
NOTE: w656*h924

Bonus:
» Rambo  3    FRENCHDATE: 2017-11-20
DL: 256
TYPE: image
SiZE: 79Ko
NOTE: Uploaded by CPCLOV ; w564*h754

» Rambo  3    WALLPAPERDATE: 2014-04-05
DL: 684
TYPE: image
SiZE: 120Ko
NOTE: w1024*h750

Covers/Packages:
» Rambo  3    (Release  DISC-ERBE-AMSTRAD  DISCO)    SPANISHDATE: 2015-06-17
DL: 258
TYPE: image
SiZE: 56Ko
NOTE: Uploaded by CPCLOV ; w800*h501

» Rambo  3    (Release  DISC-ERBE-AMSTRAD  DISCO  6128)    SPANISHDATE: 2015-06-17
DL: 442
TYPE: image
SiZE: 492Ko
NOTE: Uploaded by CPCLOV ; w3028*h1844
 
» Rambo  3    (Release  DISK)    ENGLISH-FRENCH-GERMANDATE: 2024-01-01
DL: 670
TYPE: image
SiZE: 5887Ko
NOTE: Scan by hERMOL ; w9941*h3390
 
» Rambo  3    (Release  TAPE)    ENGLISH-FRENCH-GERMANDATE: 2015-06-17
DL: 966
TYPE: image
SiZE: 424Ko
NOTE: Uploaded by CPCLOV ; w2527*h1027
 
» Rambo  3    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2019-06-28
DL: 262
TYPE: image
SiZE: 188Ko
NOTE: Scan by Abraxas ; w1208*h1168

» Rambo  3    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2023-03-01
DL: 371
TYPE: image
SiZE: 2200Ko
NOTE: Scan by hERMOL ; w3366*h2400
 

Dumps disks:
» Rambo  3    (1990-xx-xx)    MCSPEDATE: 2018-05-21
DL: 430
TYPE: ZIP
SiZE: 70Ko
NOTE: Dump/upload by McSpe ; 40 tracks
.HFE: Χ
.DSK: √
 
» Rambo  3    (1993-04-08)    TWO-MAGDATE: 1997-01-01
DL: 177
TYPE: ZIP
SiZE: 95Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Rambo  3    (199x-xx-xx)    CHANY-NPSDATE: 2009-11-15
DL: 347
TYPE: ZIP
SiZE: 68Ko
NOTE: 42 Cyls
.HFE: Χ
 
» Rambo  3    (19xx-xx-xx)    CHANY-NPSDATE: 2018-05-20
DL: 254
TYPE: ZIP
SiZE: 80Ko
NOTE: Dump/upload by McSpe ; 42 Cyls
.HFE: Χ
 
» Rambo  3    (2015-10-27)    CNGSOFTDATE: 2015-10-28
DL: 444
TYPE: ZIP
SiZE: 59Ko
NOTE: 14 Cyls
.HFE: Χ
 
» Rambo  3    BEST-CHRISDATE: 2015-07-13
DL: 279
TYPE: ZIP
SiZE: 72Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Rambo  3    CACHDATE: 2012-04-01
DL: 415
TYPE: ZIP
SiZE: 61Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Rambo  3    TBCRACKERSDATE: 2006-01-25
DL: 373
TYPE: ZIP
SiZE: 91Ko
NOTE: Extended DSK/42 Cyls
.HFE: Χ
 
» Rambo  3    XORDATE: 1996-05-05
DL: 435
TYPE: ZIP
SiZE: 66Ko
NOTE: 42 Cyls
.HFE: Χ
 

Dumps cassettes (version commerciale):
» Rambo  3    (Release  ERBE)    ENGLISHDATE: 2010-03-29
DL: 420
TYPE: ZIP
SiZE: 58Ko
NOTE:

» Rambo  3    ENGLISHDATE: 2018-09-14
DL: 508
TYPE: ZIP
SiZE: 125Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Speedlock Tape v6; CSW2CDT-20170630; Spectrum loader algorithm variant 2
.LOG: √
.CDT: 2

Dumps disquettes (version commerciale):
» Rambo  3    (Release  ERBE)    ENGLISHDATE: 2017-04-26
DL: 282
TYPE: ZIP
SiZE: 63Ko
NOTE: Uploaded by CPCLOV ; 40 Cyls
.HFE: Χ

» Rambo  3    ENGLISHDATE: 2011-12-25
DL: 349
TYPE: ZIP
SiZE: 107Ko
NOTE: Speedlock Disk v1988 Protection/42 Cyls
.HFE: Χ

» Rambo  3    ENGLISHDATE: 2014-07-20
DL: 281
TYPE: ZIP
SiZE: 167Ko
NOTE: Dump by DLFRSILVER ; Speedlock Disk v1988 Protection/Warning: unrecognised or invalid 6K checksum(s)/42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Rambo  3    (Release  DISC)    ENGLISHDATE: 2019-11-23
DL: 225
TYPE: image
SiZE: 152Ko
NOTE: Scan by Loic DANEELS ; w1857*h1170

» Rambo  3    (Release  TAPE)    ENGLISHDATE: 2019-11-23
DL: 91
TYPE: image
SiZE: 35Ko
NOTE: Scan by Loic DANEELS ; w572*h717

» Rambo  3    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2017-12-19
DL: 247
TYPE: image
SiZE: 73Ko
NOTE: Scan by Abraxas ; w1262*h797

» Rambo  3    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2019-02-02
DL: 195
TYPE: image
SiZE: 17Ko
NOTE: Scan by hERMOL ; w1214*h764

» Rambo  3    (Rerelease  TAPE-HITSQUAD-BLACK)    ENGLISHDATE: 2023-03-03
DL: 136
TYPE: image
SiZE: 1467Ko
NOTE: Scan by hERMOL ; w2420*h3095
 

Notices d'utilisation:
» Rambo  3    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2019-01-31
DL: 230
TYPE: PDF
SiZE: 727Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Rambo  3    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2023-03-01
DL: 273
TYPE: PDF
SiZE: 4803Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

» Rambo  3    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2017-04-02
DL: 528
TYPE: text
SiZE: 7Ko
NOTE: Retyped by hERMOL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.