★ AMSTRAD CPC ★ GAMESLIST ★ PARABOLA (c) FIREBIRD/SILVERBIRD ★ |
Amstrad Computer User |
The evil dictator grinned at the figure sweating under the cruel white lights. Sweat ran down the bare torso of the man as he strained against the chair's bonds. He squinted at the figures and machinery in the murky background. The dictator spoke. "Don't bother struggling, my friend. With our Psychic Probe, you'll soon suffer, squirm and squeal, Sisson Sebastion!" "That's easy for you to say", said Sisson. The dictator looked pained. "Not with my lisp it isn't, you fool! Enough of this small talk. Doctor, the Probe!" He woke up in a strange place. He looked around. He was balanced on a platform suspended in space. The platform was composed of hundreds of square blocks, upon which wandered a number of geometrical shapes. On some of the blocks spun discs. He knew instinctively that those discs contained energy, energy he had to get to escape from this... this place. With a shock, he realised that his shape had changed. No longer a man trapped in a dark dungeon, he was akin to a ball bearing on a spring. One part of his tortured mind insisted that this was the case, but another accepted the feelings as the only way to deal with the situation. By experimentation, he found that he could bounce upon his spring, and thereby move from his original square. Shortly afterwards he made two more discoveries: Firstly, that round patterns on the blocks hid boobytraps that catapulted him into the air for many feet. And secondly that his new body was fragile, and any landing from more than a short distance resulted in a rapid discorporation. As he landed, his new world shimmered... ... and he was back at the start. Gingerly, he worked his way forwards, avoiding the wandering polygons and boobytraps. He collected an energy disc, and saw in the distance what could only be the exit square. It took a long time, and many mistakes. His new body was clumsy, and there were many ways to die. Strangely enough, he couldn't fall off this tiny island in space, some strange force kept him on the blocks. Eventually he made it to the exit block. With a feral snarl of triumph, he leapt on to it. The world sparkled and dissipated again... ...and he was at the start of another island, different but just as deadly. He saw now how the Baron hoped to break his mind. By an endless series of delusionary landscapes, the dictator hoped to drive him into a state of hopelessness from which the only escape would be total submission. But there had to be an escape route, a way to beat the Psychic Probe that had produced these worlds. All he could do was keep going until he overcame the machine's power to create new permutations. By struggling on, maybe a path back to reality could be his. He had to try. ACU #8707
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Page créée en 029 millisecondes et consultée 2090 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |