★ AMSTRAD CPC ★ GAMESLIST ★ PAK CAVERNS (c) AMSTRAD COMPUTER USER ★

Amstrad Computer User
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Pak Caverns is a game of strategy and skill, it involves guiding your muncher through ten lethal caverns eating apples and avoiding dangerous objects. Full playing instructions are included in the loader program. The game is designed to be fun, addictive and not require any great speed from BASIC. Machine code routines have been kept to a minimum. Due to the length of the program it has been split into two sections, one of which loads after the other. The first program to load contains instructions, graphics and machine code. This is just over 13K in length. After the program is completed the next program on tape automatically loads. This is the main game and is about 35K in length. Note that all references to the fire buiton refer to the button on the joystick or the large enter key on the keyboard. I have been as devious as possible in designing the various levels and although some of the levels are extremely difficult to complete I assure you that all are possible. Practice makes perfect.

Typing Instructions:

Type in the first loader program and when it is working correctly, save it using SAVE "PAK CAVERNS"

Now type in the second program and when that is working correctly, save it using SAVE"PAKMAIN"

IMPORTANT NOTE:

It is necessary to have had the loader program running before the main program as it uses routines that are set up by the loader program.

MAIN PROGRAM

  • 10-90 Initialise.
  • 100-200 Begin new game.
  • 210-480 Main loop
  • 490-670 Practice mode level selector.
  • 680-700 Laser interrupt subroutine 1
  • 710-730 Laser interrupt subroutine 2.
  • 740-830 Practice mode or start game election
  • 840-1170 Play drum roll.
  • 1180-1240 Define sound envelopes
  • 1250-1540 Set uptitle«reen tune arrays.
  • 1550-1530 Set up high score arrays
  • 1590-1920 Display title scrwr.
  • 1930-2050 Demonstration routine
  • 2060-2430 Play title screen tune
  • 2440-2480 Print mess$ in double height at cursor petition
  • 2490-2510 Blank top section of screen
  • 2520-2570 Pause routine.
  • 2580-2620 Lose a life routine.
  • 2630-2670 Game over routine
  • 2680-2820 Level completion bonus routine.
  • 2830-2910 Practice modecontinue or exit?
  • 2920-2960 Free life routine.
  • 2970-3020 Mystery bonus routine.
  • 3030-4990 Level printing subroutines
  • 5000-5150 Mega-bonus routine
  • 5160-5430 Play Game Over routine.
  • 5440-5780 Enter high sewers name
  • 57S0-5830 Display high scores.
  • 5840-6130 Play high score tune.
  • 6140-6150 Draw fancy border.
  • 6160-6200 Data for demonstration.

ACU #8601

PAK CAVERNS
(c) AMSTRAD COMPUTER USER

Program & Design: Mitchell Craig
Music: P.Young

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , PACMAN CLONE
★ LiCENCE: LISTING
★ COLLECTION: AMSTRAD COMPUTER USER 1986

★ AMSTRAD CPC ★ DOWNLOAD ★

Type-in/Listing:
» Pak  Caverns    (Amstrad  Computer  User)    ENGLISHDATE: 2021-02-02
DL: 220
TYPE: ZIP
SiZE: 21Ko
NOTE: 40 Cyls
.HFE: Χ

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.