★ AMSTRAD CPC ★ GAMESLIST ★ OUT OF THIS WORLD (c) REAKTOR/ARIOLASOFT ★ |
Amstrad Action |
The RP2-16 jet fighter is the fastest and most powerful aircraft of its kind in the world It has a top speed ot 0.9 times light speed You are the test pilot and feel that with a bit of a push you could take it beyond the speed ol light. A quick burst on the Quark cannon and the speed increased to that of light and you were hurled into another world. On arrival in the other world you tind yourself under attack from an assortment of aliens. At first it appears to be past another Defender clone with horizontally scrolling graphics and wave after wave ol aliens to obliterate. Some features have been added to make the game different, extra weapons, bonus levels many more types of alien. There are seven types of weapon which include faring to the front and back, lour way firing, three bullets, seven bullets and a "destroy everything in it's path" weapon. To add a weapon to your ship you have to collect "coins" which appear sometimes when the alien ships are destroyed On the first level you need to collect four coins to add the weapon to the ship and the number of coins increases as you go up to the next level When you are in the situation that one more coin will give you a weapon the coin flashes Unfortunately the weapon is not a permanent addition to your firepower and after a time it ceases to function and another must be collected Only one extra weapon can be used at a time. When you go to the next level all unused coins are discarded.
Aliens tend not to like being shot and so they do their best to annihilate you. There are many types of aliens and they move in differ-ent attack patterns. On higher levels some of the aliens shoot back at you and if they bump into or shoot you then one of your five lives is lost. The aliens appear at random in groups of three and sometimes they materialise right where your ship is, frustratingly resulting in your demise. There are eight levels to complete and seven bonus screens To go to the bonus level you must collect a letter "B" that appears on screen periodically In the bonus level you merely have to survive until the end of the wave by shooting or dodging the incoming aliens. Alter the bonus wave you go forward to the next level in which there is a new landscape and more dangerous aliens. A good tune plays on the title screen and in game effects are more functional than anything. There is nothing wrong with them as such, but they do tend to irritate you after a while. The smooth scrolling landscape extends into the border of the screen and is a small chunk of screen which wraps around at the edges. The landscapes are very colourful and so is everything else for that matter Sometimes the aliens or the ship merge with the background and you can't see where you are going ot who is around you There is not much thought required in this game, but it's a fast and addictive shoot-em-up that will keep you blasting away long into the night. Eight levels may not sound like much, but they do get hard very quickly Probably one of the best zap games in recent months GBH, AA FIRST DAY TARGET SCORE : 40.000 points SECOND OPINION : Delicously smooth horizontal scrolling, fast action and superb graphics make this a very scrumptious game. Although not top in the originality stakes, its great tor a relaxing - and challenging - blast. RpM GBH, AMSTRAD ACTION |
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Page créée en 251 millisecondes et consultée 3551 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |