★ AMSTRAD CPC ★ GAMESLIST ★ NUCLEAR HEIST (c) PLAYERS ★

Amstrad Action
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You've seen plenty of left-right shoot-em-ups, well this is an up-down one from Interceptors new label. It comprises two sections that go together to make one unoriginal, infuriating, awful game.

You control a helicopter that flies at the left hand side of the screen and can be moved up and down. It fires laser bolts very rapidly in a stream of deadly death towards the right hand side of the screen. From the right appear alien craft who try to make it to the left of the display, and have to be stopped to prevent you losing a life.
SECOND OPINION

Now this is what I call bad. There's a thin line between clever and stupid, but Nuclear Heist isn't even close. It's just like those slalom games of old, with a bit of shooting thrown in. You hold the fire button down, you dodge the bullets, you dodge the things in 'hyperwarp' that look cxactly like bullets, you wonder why you bothered.

AW

The aliens don't just move towards you, they fire at the chopper as well, destroying it if it's hit. The alien fire can be quite concentrated, and up to four of them can be on screen at once. When they get about half way across they stop firing and a
last minute intervention by the helicopter can prevent disaster.

When enough aliens have been destroyed you move to the second stage of the action which involves very fast reactions. The helicopter goes into hyperwarp, which means a whole bunch of white dots whizz across the screen towards it very fast indeed. All you have to do is avoid the dots for a little while. Even if you're ready for the start of this section the helicopter may hit a dot before you've had a chance to move, and one wrong twitch will spell disaster.

If you survive the hyperwarp you're on to another alien blasting section, but with a different breed of alien and a lot more of them to kill before you can move on again.

The waves are quite difficult to survive, but consist of mindless and repetitive action. Their most annoying feature is that wherever you die the chopper is always returned to the start of a level with all the aliens still to be shot and the hyperwarp to survive. This combination makes the whole thing immensely frustrating and guaranteed to have you breaking up the furniture after just a few minutes (you should see the state of the office after Bob played this one! -Ed).

The game sound effects are quite jolly but the graphics are very simple and suffer from flicker. Even as a budget title this isn't very impressive because it's a very old idea with diabolical gameplay.

BW

NUCLEAR HEIST
(c) PLAYERS

PROGRAMMER: Jon Paul Eldridge
ARTIST: Jon Paul Eldridge , Robin Chapman

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , HELICOPTER , SHOOT-EM-UP , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: SERMA SOFTWARE (SPAIN)

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Nuclear  Heist    (Release  TAPE)    ENGLISHDATE: 2011-07-25
DL: 240
TYPE: image
SiZE: 121Ko
NOTE: Uploaded by CPCLOV ; w1097*h791

Dump disk:
» Nuclear  Heist    TOMETJERRYDATE: 2019-01-13
DL: 199
TYPE: ZIP
SiZE: 15Ko
NOTE: Uploaded by CPCLOV ; 40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Nuclear  Heist    ENGLISHDATE: 2010-03-29
DL: 279
TYPE: ZIP
SiZE: 14Ko
NOTE:

Media/Support:
» Nuclear  Heist    (Release  TAPE)    ENGLISHDATE: 2017-12-08
DL: 92
TYPE: image
SiZE: 175Ko
NOTE: Scan by Pinace ; w1205*h756

Notice d'utilisation:
» Nuclear  Heist    FRENCHDATE: 2011-07-25
DL: 185
TYPE: PDF
SiZE: 58Ko
NOTE: 1 page/PDFlib v1.5

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.