★ AMSTRAD CPC ★ GAMESLIST ★ MYTH: HISTORY IN THE MAKING (c) SYSTEM 3 ★

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So you've read all the books, right? You know all about the devils and demons of ages past, but they weren't real! Were they...?

Too right they were, and now all your expertise is going to be needed if the world -even history itself - is going to be saved for all time.

Dameron, principal nastie in a sky chock-full of evil deities, has taken over time itself. He's unable to influence the future - that much was laid down at the dawn of man, when the gods diced for control of the elements.

He can, however, in the best Marty McFly manner, change the future by simply altering the past.

Gods cannot change their alignment either - good lords are only able to do good deeds. But Dameron has found a theological loophole here too, and has convinced the gods that evil is in fact good and now threatens not only your life, but every life that was ever destined to be for the rest of time.

The few remaining forces of good have selected you to be their champion and right the wrongs of Dameron. Only a mortal can do this, and only you have the necessary knowledge of mythology (you got an 'ology - ed!) to succeed. It's going to be tough battle fighting the gods themselves, but this is the stuff dreams are made of. This is a Myth, truly history itself in the making. You're transported to the first time zone - and it's Hell - or at least the road to it! You must find and collect five orbs that will give you the power to overcome Dameron's evil and further your quest. Act fast - you're on a mission from god!

The world is one of platforms, floating rocks and caves that you can leap about looking for clues. An arcade adventure, the primary task is finding some weapons to protect yourself from the obviously vicious creatures of the pit.

Flexing your muscles, you can leap, walk and run. Boxes, chests and other containers can be kicked open, revealing items that can be collected stored for use a later date. So use and energy are the most so something to to live on! You can attack zombies and creatures of the night with your bare hands, but it isn't really a viable proposition.

Hell is a hot and fiery vision. Skeletal dead stalk the corridors hunting you, corpses of the damned hang in torment from nooses eager to drain your energy so that you join their ranks. Wiping out skeletons with fireballs has the curious effect of leaving skulls to collect.

You may not instantly know why, but the good gods are giving you all the help they can, so don't ask questions!

Fiery gargoyles sit guarding the most obvious orbs, but these take some getting. Others are in apparently unobtainable positions. Good strategy and experimentation will eventually yield results. Remember, every item has a use and every monster a weakness!

Hellfire and brimstone bubble and boil, sapping your energy if you stand in the wrong place for too long. Swinging corpses rock gently when touched, while huge devils guard the artifacts you seek. Beware demon-fire - it kills! Every step you take may be your last if you don't know exactly where you're going and on what you'll land.

Success transports you from the land of Dante to the world of ancient Greece. Now you must face the titans, whose fame Homer sang: Medusa, Hydra and friends. More benign gods than those of Hades live here, and if you act bravely and courteously, there's a chance to recoup some of your lives. There is also greater danger.

Again, you seek five orbs, orbs that when used with a master icon will take you to the next world. The risks involve instant death by pertrification, more fire-baths and a beautiful lady who also happens to be as fickle as the English climate!

Here you're armed with a sword and shield, so you shouldn't feel naked even when facing "old snake head". Swing your blade into everything - even the scenery - to find those hidden treasures. They won't make you rich, but may well save your soul.

Complete this level and you face the might of the Norse gods Odin and Thor, in a land littered with trolls and wraiths. You start by battling against vikings on the prow of a dragon ship that's sailing into the teeth of a gale. The Norse gods must be defeated and made to realise the error of their ways.

After a showdown with the father of the gods, Odin, you will find that the final and most perilous adventure is yet to follow, in the trap-filled world of ancient Egypt.

In the land of the Pharaohs, all is definitely not what it seems. Every paving stone may spring a trap that will crush, poison or behead you (possibly all three). King Tut must be raised from the grave and then killed - a bit pointless, but effective.

The puzzles - principally finding out what each item you find actually does - get ever more difficult. The dangers are increasingly terminal. Make the most of any lives gained on the Greek level and the credit feature if you want to stand any chance of getting into the final face-to-face beef with Dameron, the god who caused all the trouble in the first place.

As an arcade adventure, Myth is unsurpassed. It has depth and cunning gameplay, subtly blending joystick speed with grey matter power to a near perfect degree, Luck and guesswork become integral to your success.

Using an icon system means you have a variety of options at all times, in terms of what to do and how to do it. A little clumsy at first, the pause taken while you select objects/actions with space bar and joystick often gives you the vital time needed to think out a problem and to second-guess the programmers.

Graphically, the choice couldn't have been a better one. Small, bold sprites are used in single colours, thus avoiding clashes and making all things clear at a 11 times. Wit and humour is readily apparent in the animation, with the transforming woman's hair waving, wraiths diving into the ground and skeletons that look like extras from a fantasy B-movie.

The sound effects are varied and interesting. The overall impression of the game is helped by the huge monsters. Some are pretty immobile, and all are as impressive as they are deadly.

Myth feels full. It's detailed and challenging, a game constructed by gamesplayers for gamesplayers. Care is taken at every turn to impress and confuse would-be heroes. The gods of ages past are waking and their rumblings are the stuff legends are made of. Share this legend and make history.

If you fail, the world will suffer for enterni-ty. Win, and you will join the deities of times past in Myth.

TW, AA

MYTH: HISTORY IN THE MAKING
(c) SYSTEM 3

Program: Neil Dodwell
Graphics: David Dew
Sound: Neil Dodwell
Design: Mark Cale

BUG: Clavier sur CPC+ avec les versions originale du jeu

★ YEAR: 1989
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , PLATES-FORMES , MEDIAEVAL , ZX , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ PROTECTIONS: SPEEDLOCK-TAPE (TAPE) , SPEEDLOCK-DISK-V1990 (DISK) , SPEEDLOCK-DISK-V1989
★ RERELEASES: KIXX (BUDGET) , MCM (SPAIN)


Cliquez sur l'image pour voir les différents packages (3). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Myth-History  in  the  Making    (Release  date  25  October)DATE: 2011-10-18
DL: 297
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» Myth-History  In  The  Making    (UBISOFT-Montreuil)    FRENCHDATE: 2020-05-07
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» Myth-History  In  The  Making    FRENCHDATE: 2015-01-24
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» Myth    ENGLISHDATE: 2011-10-11
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» Myth-History  in  the  Making    (Release  DISC)    ENGLISHDATE: 2022-10-05
DL: 558
TYPE: image
SiZE: 982Ko
NOTE: Scan by Loic DANEELS ; w3008*h2145
 
» Myth-History  in  the  Making    (Release  TAPE)    ENGLISHDATE: 2022-10-05
DL: 448
TYPE: image
SiZE: 1029Ko
NOTE: Scan by Loic DANEELS ; w3034*h2195
 
» Myth-History  in  the  Making    (Release  TAPE-Euro  Maintenace)    FRENCHDATE: 2012-06-19
DL: 370
TYPE: image
SiZE: 344Ko
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» Myth-History  in  the  Making    (Rerelease  TAPE-KIXX)    ENGLISHDATE: 2012-06-19
DL: 337
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SiZE: 93Ko
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» Myth-History  in  the  Making    (Rerelease  TAPE-MCM)    SPANISHDATE: 2019-06-27
DL: 235
TYPE: image
SiZE: 288Ko
NOTE: Scan by Abraxas ; w1678*h1158

Dumps disks:
» Myth-History  in  the  Making    TWO-MAGDATE: 2008-10-23
DL: 421
TYPE: ZIP
SiZE: 85Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Myth-History  in  the  Making    XORDATE: 2008-09-06
DL: 395
TYPE: ZIP
SiZE: 87Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Myth-History  In  the  Making    ENGLISHDATE: 2017-10-08
DL: 265
TYPE: ZIP
SiZE: 85Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Speedlock Tape v6; CSW2CDT-20170409
.LOG: √

Dumps disquettes (version commerciale):
» Myth-History  in  the  MakingDATE: 2011-08-24
DL: 347
TYPE: ZIP
SiZE: 123Ko
NOTE: Dump by Nich Campbell ; Speedlock Disk v1990 Protection/42 Cyls; Speedlock Disk v1989 Protection/11 Cyls
.HFE: Χ

» Myth-History  in  the  Making    (Release  MCM)    ENGLISHDATE: 2017-12-19
DL: 226
TYPE: ZIP
SiZE: 90Ko
NOTE: Dump by Abraxas ; 42 Cyls
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» Myth-History  in  the  Making    ENGLISHDATE: 2015-02-05
DL: 291
TYPE: ZIP
SiZE: 2689Ko
NOTE: Dump by DLFRSILVER ; Speedlock Disk v1989 Protection/42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Myth-History  in  the  Making    (Release  DISC)    ENGLISHDATE: 2019-11-23
DL: 203
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SiZE: 164Ko
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» Myth-History  in  the  Making    (Release  DISC-MCM)    SPANISHDATE: 2017-12-19
DL: 124
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SiZE: 297Ko
NOTE: Scan by Abraxas ; w1961*h1203

» Myth-History  in  the  Making    (Release  TAPE)DATE: 2016-09-07
DL: 195
TYPE: image
SiZE: 105Ko
NOTE: SCAN by hERMOL ; w1201*h756

» Myth-History  in  the  Making    (Rerelease  TAPE-KIXX)    ENGLISHDATE: 2016-12-24
DL: 106
TYPE: image
SiZE: 22Ko
NOTE: Uploaded by hERMOL ; w779*h509

» Myth-History  in  the  Making    (Rerelease  TAPE-MCM)    SPANISHDATE: 2017-12-19
DL: 163
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SiZE: 73Ko
NOTE: Scan by Abraxas ; w1251*h817

Notices d'utilisation:
» Myth-History  in  the  Making    (Rerelease  TAPE-MCM)    SPANISHDATE: 2019-01-31
DL: 209
TYPE: PDF
SiZE: 1463Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Myth-History  In  The  Making    ENGLISH-FRENCH-ITALIAN-GERMANDATE: 2019-01-31
DL: 317
TYPE: PDF
SiZE: 4775Ko
NOTE: 1 page/PDFlib v1.6

» Myth-History  In  The  Making    ENGLISHDATE: 2005-01-22
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Video:
» Myth: History In The Making_Longplay / walkthrough and review (Powered by YouTube)
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.