★ AMSTRAD CPC ★ GAMESLIST ★ MESSAGE FROM ANDROMEDA (c) INTERCEPTOR SOFTWARE ★ |
Home Computing Weekly |
You are the Captain of the space patrol cruiser Galaxy on a routine patrol — of what, we are not told. This adventure game starts with you receiving a distress signal from a previously unknown planet. After 18 attempts at keying in phrases — which taught me that the program does not live up to its promise that “command syntax” makes full use of all parts of speech — I entered "read message” and it appeared on screen! It would be easier if they listed acceptable words. I landed on the planet Andromeda and moved around freely through rooms and squares, seeing buttons, detonators, knives and metal bars. When I keyed in ‘‘Look at planet” I received the surprisingly humorous response ‘‘I can't see a vine here”! No scores appeared and there seemed no purpose to the game. I didn't feel compelled to push onwards, even with the offer of Help. Inventory, Look or the chance to Save in order to return later. I was quite happy to be shot and leave Andromeda to the androids. Fair use of graphics and no sound. T.W., HCW
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Page créée en 207 millisecondes et consultée 2660 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |