★ AMSTRAD CPC ★ GAMESLIST ★ MAX HEADROOM (c) QUICKSILVA ★

Amstrad Action
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

TV's stuttering megastar is ideally suited to appear in a computer game - well he is computer generated after all. But he doesn't actually crop up though until the end of this one because your task as Edison Carter the TV reporter is to rescue him from the clutches of Network 23. The game is based on the original TV play, in which Max is created, and draws heavily on the scenes involving the lifts in the Network 23 building.

The screen is split into three areas: the sides are occupied by eight icon menus, the bottom third of the screen is an update panel and the main central part of the screen is where the action is. This is where the building, rooms and puzzles are shown as you move through the game. The first task is to get into the top 11 'executive' levels of the building by forming the letter E on a digital display. One mistake on this screen and the lift can be sent out of control to any of the 211 floors.

Once on the executive level you have to find the four codes that will get you into the president's level and then the code to the lab where Max is being kept. Each floor is accessed by the digital readout screen and once there, a number of icons can be used. Using these you can access the lifts, gain control of the doors on a floor, check the floor using security cameras, restore your energy and search rooms.

Once you've gained control of a level the offices on it can be searched for codes but you'll be constantly harassed by security robots and the oven more deadly Breugel and Mahler. These sap energy if they touch or shoot you and cannot be disposed of, just avoided.

The graphics for the floors are very simple and the main stick figure does not look very impressive, but the sound effects and tunes throughout the game are very effective. The game is basically just a matter of running around searching rooms and trying to stay alive. This doesn't make for particularly thrilling action but may still present a tough challenge.

BW

SECOND OPINION

Really very dull indeed. The puzzling is trivial, the graphics are weak and all the floors are the same. Why do all the great licensing deals produce lousy games?

AW, AMSTRAD ACTION n°11

MAX HEADROOM
(c) QUICKSILVA

MANUFACTURED UNDER LICENCE FROM LORIMAR PRODUCTIONStm

Development Studio: Binary Design
Design: Ron Harris
Programmer: Paul Ranson
Graphic Artist: Pete Harrison
Loading Screen , Font: Ste Pickford
Music & Sound Effects: David Whittaker

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , 3D ISOMETRIC , AVENTURE GRAPHIQUE , VOICE , TV , MAZE EXPLORATION , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: MIND GAMES ESPANA (SPAIN)

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Max  HeadroomDATE: 2010-04-07
DL: 294
TYPE: image
SiZE: 83Ko
NOTE: w540*h768

» Max  Headroom    (Release  Mind  Games  Espana)    SPANISHDATE: 2014-08-27
DL: 284
TYPE: image
SiZE: 532Ko
NOTE: w969*h1304
 
» Max  Headroom    ENGLISHDATE: 2010-04-06
DL: 222
TYPE: image
SiZE: 112Ko
NOTE: w1024*h732

» Max  Headroom    SPANISHDATE: 2016-08-22
DL: 308
TYPE: image
SiZE: 179Ko
NOTE: w800*h1104

» Mind  Games  Espana-NEXOR-Glider  Rider-Core-Glass-Timetraxx-Max  Headroom-Ramblas-Dogsbody    SPANISHDATE: 2014-08-04
DL: 407
TYPE: image
SiZE: 240Ko
NOTE: w739*h1054

Bonus:
» Max  Headroom    ENGLISHDATE: 2017-11-20
DL: 200
TYPE: image
SiZE: 137Ko
NOTE: Uploaded by CPCLOV ; w1447*h665

Cover/Package:
» Max  Headroom    (Release  TAPE)    ENGLISHDATE: 2015-06-09
DL: 329
TYPE: image
SiZE: 607Ko
NOTE: Uploaded by CPCLOV ; w3023*h1428
 

Dump disk:
» Max  Headroom    ENGLISH    NICHDATE: 2015-06-09
DL: 278
TYPE: ZIP
SiZE: 55Ko
NOTE: Trainer +2: Infinite strength & time ; Thanks to Steve Jarrett, who very kindly supplied a WAV file of side B, I have provided a new crack of Max Headroom for downloading! :) The end sequence is rather cool, although the speech is barely recognisable. (NICH) ; Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Max  Headroom    ENGLISHDATE: 2018-05-05
DL: 329
TYPE: ZIP
SiZE: 47Ko
NOTE: Dumped by DLFRSILVER for MOONBEAM ; Spectrum loader algorithm; CSW2CDT-20170630
.LOG: √
.CDT: 2

Medias/Supports:
» Max  Headroom    (Release  TAPE)    ENGLISHDATE: 2017-12-19
DL: 147
TYPE: image
SiZE: 108Ko
NOTE: Scan by Abraxas ; w2417*h785

» Max  Headroom    (Release  TAPE-MIND  GAMES  ESPANA)    SPANISHDATE: 2018-06-24
DL: 57
TYPE: image
SiZE: 44Ko
NOTE: Uploaded by hERMOL ; w412*h593

Notices d'utilisation:
» Max  Headroom    (Release  TAPE)    ENGLISHDATE: 2019-01-22
DL: 193
TYPE: PDF
SiZE: 4105Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Max  Headroom    ENGLISHDATE: 2015-06-10
DL: 228
TYPE: text
SiZE: 12Ko
NOTE:

Sur le forum:
» Topic: Cheats, pokes ou solution pour "MAX HEADROOM"
YM!Rulez:
» Play the soundtrack  (Powered by YouTube)
Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 208 millisecondes et consultée 3906 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.