★ AMSTRAD CPC ★ GAMESLIST ★ KILLED UNTIL DEAD (c) USGOLD ★ |
Amstrad Action | ASM |
As Hercule Holmes you must stop a murder which is due to occur at midnight The victim, murderer, weapon, location and motive of the murder are unknown You must solve this mystery before the evil deed is done. The scene of the crime is the Gargoyle Hotel where the worlds five leading mystery authors, known as the Midnight Murder Club, are holding a festival of murder and mayhem. Murders are graded in lour levels ol difficulty. "Elementary, my dear Watson'. "Murder Medium Rare". "Cases lor the Cunning" and "Super Sleuth' When you have chosen the difficulty you are given a choice of several crimes to choose from In all there are twenty-one crimes to choose from, split over the lour levels Once a crime is chosen the main game loads and the clock starts at noon on the day of the murder, giving you twelve hours to solve the crime On the menu screen there are lour options which are. surveillance, telephone, notes and files Files gives you background information on the live authors: Mike Stammer Agatha Maypole, Lord Peter Flimsey, Claudia von Bulow and Sydney Meanstreet. Notes provide any information you've obtained from telephone calls or surveillance.
Surveillance is sub-divided into monitor, break-in and tape. The monitor is a camera system which allows you to spy on the various parts at the hotel and store the information in your notes Break-in uses a mystery trivia quiz to decide if you can break in to an author's room or not. If you succeed you'll find out what people keep in their rooms. This information is also stored in your notes and gives insight into the authors weak spots. Tape allows you to record conversations in up to three rooms, and store them in your notes. Incoming calls and outgoing calls are possible on the telephone Incoming are either anonymous or from one of the authors. Outgoing are only to the authors When you call the authors for the first time a list of four things to say appears on screen. You must select one of these, which is where the break-in notes come in handy It it is incorrect then they hang-up, but if you are right then you can ask them some questions about the crime, in traditional Cluedo style. Every tune you ask a question which is connected to the crime the author's picture on the screen gets a little more flustered and edgy. Three correct questions in a row gives a positive piece of evidence and a complete nervous wreck on the screen. When you think you know everything about the crime you can phone the killer and confront him or her. If you have identified the victim, location, killer and weapon then you must specify the motive of the murder. If you're correct on all counts then the crime has been stopped you can get a full explanation of the story behind it. If you're wrong then you become a victim and are killed. Sound is used to good effect, each author has a tune associated with them. Colour is used well throughout the game and the animation of the authors is extremely tunny. The main problem with the game is that you can often just guess your way through the crimes without actually knowing all the evidence You can play it properly and then solving a crime gives you a good deal of satisfaction. GBH, AA |
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Page créée en 083 millisecondes et consultée 2577 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |