★ AMSTRAD CPC ★ GAMESLIST ★ ITALIAN SUPERCAR (c) CODEMASTERS ★ |
Amstrad Action |
Super Stuntman (of Livewire fame) is back, and this time he's bought the car. In fact it's a souped up Italian Supercar. He's a film to finish and only a few takes left for each shot. The bits that the second unit have to get wrapped are all car chase scenes over various terrains, filled with landmines, bomb- tossing adversaries and many kinds of obstacles. Each scene only lasts a few seconds and you, in the role of 'Stunty', have to finish the course within this limit. Crashes are limited to three. (Codemasters isn't made of cars, you know!) So it's a question of balancing the need for speed with the need for a motor in which to finish the film. If this sounds familiar, that may be because it is. You only have to cast your mind back to last month to think of a game that looked and played exactly same - US Turbo King. There's nothing different; the gameplay is like that of The Race, but without the humour, originality or style. The game works well enough - the sprites are solid, the game reasonably paced, and everything is easily controlled. But there's no reason to control anything, The game's more frustrating than it is fun, and there's little impetus to persevere. This is a stock budget that could have been produced any time in the last three years. Games need to evolve if they are to remain interesting, and this baby is straight out of the stone age! TW, AA
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Page créée en 754 millisecondes et consultée 2257 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |