★ AMSTRAD CPC ★ GAMESLIST ★ INVASION OF THE ZOMBIE MONSTERS (c) RELEVO VIDEOGAMES ★

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★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
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 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

STORYLINE:

Finally, Ned and Linda can enjoy a little time together. After an amazing day, during which their institute club obtained the Science Olympiad 1st award for the fourth time in a row, the happy couple can at last relax at the city cliff, looking at a fantastic star-filled night sky. But the happiness will not last as long as
they expected...

Suddenly, a thunderbolt fell from the sky and hit Ned's car. When Ned managed to react, he saw a horrible image: a huge evil shadow had fallen over the city and kidnapped Linda. The evil being just hid itself into the city High, taking Ned's girlfriend with it, and creating chaos and darkness in the whole town! Ned, still stunned by the thunderbolt attack, thought it would be the end for everyone...

But when evil forces rise over the good ones, the moon casts a spell on the hero, the chosen one, the one destined to save us all. And the moon cast its power ray on Ned, who felt strange and full of power again!

Now, with his new powers, he will start his quest to save his girl and finish off the bad one. Are you brave enough to face your destiny?

INVASION OF THE ZOMBIE MONSTERS
(c) RELEVO VIDEOGAMES

Direction, main code and gfx , storyline , scenarios , character design: Jon Cortázar
Storyline and scenarios, character design: Kepa Cortázar
Character design: Sergio Martínez
Additional MSX code: Eduardo Robsy
Additional ZX code: Javier Peña
Additional CPC code: José Vila
WYZPlayer created by Jose Vicente Masó
Music composed by: Gominolas
SFX and rearranges: Jose Vicente Masó

CPC Support: Augusto Ruiz , David Donaire , Mauricio Muñoz
CPC Loading screen and loader: David Donaire

Testing: Kepa Cortázar , Javier Peña , Aratz Juanes
Illustration artist: Sergio Martínez
Physical production: Matra Computer Automations
Production tests: Daniel Zorita
Artworks: Jon Cortázar , S*T*A*R
Marketing: S*T*A*R

Manual FiXed by: FiXato

★ YEAR: 2013
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE
★ LiCENCE: FREEWARE
★ RERELEASE: MATRANET (PHYSICAL)

★ AMSTRAD CPC ★ DOWNLOAD ★

Bonus:
» Invasion  of  the  Zombie  Monsters    POSTERDATE: 2013-03-26
DL: 513
TYPE: image
SiZE: 127Ko
NOTE: w591*h838

Cover/Package:
» Invasion  of  the  Zombie  Monsters    (Release  TAPE-MATRANET)    ENGLISHDATE: 2018-03-13
DL: 255
TYPE: image
SiZE: 231Ko
NOTE: w1158*h1813

Dump disk:
» Invasion  of  the  Zombie  Monsters  v1.2    (2013-09-20)    CNGSOFTDATE: 2013-09-29
DL: 534
TYPE: ZIP
SiZE: 35Ko
NOTE: Trainer +2: infinite lives, infinite credits; minor palette fix ; 8 Cyls
.HFE: Χ
 

Games (NON Commercial/Freeware/Shareware):
» Invasion  of  the  Zombie  Monsters  v1.2    SPANISHDATE: 2013-09-17
DL: 349
TYPE: ZIP
SiZE: 42Ko
NOTE: 40 Cyls
.HFE: Χ

» Invasion  of  the  Zombie  Monsters    SPANISHDATE: 2013-03-08
DL: 383
TYPE: ZIP
SiZE: 40Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ

Dumps cassettes:
» Invasion  of  the  Zombie  Monsters  v1.2    ENGLISHDATE: 2013-09-20
DL: 422
TYPE: ZIP
SiZE: 40Ko
NOTE:

» Invasion  of  the  Zombie  Monsters    ENGLISHDATE: 2013-09-20
DL: 375
TYPE: ZIP
SiZE: 39Ko
NOTE:

Media/Support:
» Invasion  of  the  Zombie  Monsters    (Release  TAPE-MATRANET)    ENGLISHDATE: 2019-11-22
DL: 142
TYPE: image
SiZE: 50Ko
NOTE: Scan by Loic DANEELS ; w573*h703

Sur le forum:
» Topic: Cheats, pokes ou solution pour "Invasion of the Zombie Monsters"
Video:
» Invasion Of The Zombie Monsters Amstrad CPC Longplay by alex76gr (Powered by YouTube)
» Invasion of The Zombie Monsters v1.2 Longplay by Metr81 (Powered by YouTube)
» Invasion Of The Zombie Monsters Longplay and Review by Xyphoe (Powered by YouTube)
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.